Chantelise - A Tale of Two Sisters Demo

Chantelise - A Tale of Two Sisters Demo

AppID: 70430
EasyGameStation
Jul 25, 2011

Current Price

Free

Estimated Owners

175

Total Reviews

5

Net Revenue

$0

Revenue Breakdown

Gross Revenue (Est.)$0
Regional Pricing (15%)-$0
Discounts (25%)-$0
Est. Refunds (5%)-$0
Steam Fee (30%)-$0
VAT & Taxes (15%)-$0
Net Revenue (Est.)$0

Revenue estimates use the Boxleiter Method with a confidence score of 45/10. Actual revenue may vary significantly.

Frequently Asked Questions

How much revenue has Chantelise - A Tale of Two Sisters Demo generated?

Since its release, Chantelise - A Tale of Two Sisters Demo is estimated to have generated approximately $0 in gross revenue on Steam as of Nov 22, 2025. After accounting for platform fees, refunds, and regional pricing adjustments, the developer's estimated net revenue comes to around $0.

How many copies has Chantelise - A Tale of Two Sisters Demo sold?

We estimate Chantelise - A Tale of Two Sisters Demo has sold approximately 175 copies worldwide on Steam as of Nov 22, 2025. This translates to an estimated revenue of $0 in gross revenue.

What game engine does Chantelise - A Tale of Two Sisters Demo use?

Chantelise - A Tale of Two Sisters Demo was developed using the Unity game engine.

How much did it cost to develop Chantelise - A Tale of Two Sisters Demo?

The estimated development cost for Chantelise - A Tale of Two Sisters Demo was around Unknown to develop. This budget covered everything from art and design to programming and marketing.

How many developers worked on Chantelise - A Tale of Two Sisters Demo?

Chantelise - A Tale of Two Sisters Demo was developed by a team of Small team, likely 1-3 core developers (based on doujin origins and known developer profiles) Development Period (2011-2012).

Review Statistics

Overall Rating 5 user reviews
60% Positive 40% Negative

Positive

3

Negative

2

Game Information

Game Engine

Unity

Production Cost

Chantelise - A Tale of Two Sisters (Full Game Development)

Unknown

Team Size

Development Period (2011-2012)

Small team, likely 1-3 core developers (based on doujin origins and known developer profiles)

Last updated: Nov 22, 2025