Chantelise - A Tale of Two Sisters

Chantelise - A Tale of Two Sisters

AppID: 70420
EasyGameStation
Carpe Fulgur LLC
Jul 29, 2011

Current Price

$9.99

Estimated Owners

26.1K

Total Reviews

745

Net Revenue

$93,866

Revenue Breakdown

Gross Revenue (Est.)$260,489
Regional Pricing (15%)-$39,073
Discounts (25%)-$55,354
Est. Refunds (5%)-$8,303
Steam Fee (30%)-$47,328
VAT & Taxes (15%)-$16,565
Net Revenue (Est.)$93,866

Revenue estimates use the Boxleiter Method with a confidence score of 65/10. Actual revenue may vary significantly.

Frequently Asked Questions

How much revenue has Chantelise - A Tale of Two Sisters generated?

Since its release, Chantelise - A Tale of Two Sisters is estimated to have generated approximately $260,489 in gross revenue on Steam as of Nov 22, 2025. After accounting for platform fees, refunds, and regional pricing adjustments, the developer's estimated net revenue comes to around $93,866.

How many copies has Chantelise - A Tale of Two Sisters sold?

We estimate Chantelise - A Tale of Two Sisters has sold approximately 26.1K copies worldwide on Steam as of Nov 22, 2025. This translates to an estimated revenue of $260,489 in gross revenue.

What game engine does Chantelise - A Tale of Two Sisters use?

Chantelise - A Tale of Two Sisters was developed using the Unity game engine.

How much did it cost to develop Chantelise - A Tale of Two Sisters?

The estimated development cost for Chantelise - A Tale of Two Sisters was around Unknown to develop. This budget covered everything from art and design to programming and marketing.

How many developers worked on Chantelise - A Tale of Two Sisters?

Chantelise - A Tale of Two Sisters was developed by a team of Small team, likely under 10 people (Indie/Doujin scope) Development Period (2011-2012).

Review Statistics

Overall Rating Mostly Positive
75% Positive 25% Negative

Positive

562

Negative

183

Game Information

Game Engine

Unity

Genres

ActionRPGIndie

Production Cost

Chantelise - A Tale of Two Sisters (Development)

Unknown

Team Size

Development Period (2011-2012)

Small team, likely under 10 people (Indie/Doujin scope)

Last updated: Nov 22, 2025