Recettear: An Item Shop's Tale
AppID: 70400Current Price
$19.99
Estimated Owners
257.5K
Total Reviews
7.4K
Net Revenue
$1,855,075
Revenue Breakdown
| Gross Revenue (Est.) | $5,148,025 |
| Regional Pricing (15%) | -$772,204 |
| Discounts (25%) | -$1,093,955 |
| Est. Refunds (5%) | -$164,093 |
| Steam Fee (30%) | -$935,332 |
| VAT & Taxes (15%) | -$327,366 |
| Net Revenue (Est.) | $1,855,075 |
Revenue estimates use the Boxleiter Method with a confidence score of 85/10. Actual revenue may vary significantly.
Frequently Asked Questions
How much revenue has Recettear: An Item Shop's Tale generated?
Since its release, Recettear: An Item Shop's Tale is estimated to have generated approximately $5,148,025 in gross revenue on Steam as of Nov 22, 2025. After accounting for platform fees, refunds, and regional pricing adjustments, the developer's estimated net revenue comes to around $1,855,075.
How many copies has Recettear: An Item Shop's Tale sold?
We estimate Recettear: An Item Shop's Tale has sold approximately 257.5K copies worldwide on Steam as of Nov 22, 2025. This translates to an estimated revenue of $5,148,025 in gross revenue.
What game engine does Recettear: An Item Shop's Tale use?
Recettear: An Item Shop's Tale was developed using the Custom Engine game engine.
How much did it cost to develop Recettear: An Item Shop's Tale?
The estimated development cost for Recettear: An Item Shop's Tale was around Unknown to develop. This budget covered everything from art and design to programming and marketing.
How many developers worked on Recettear: An Item Shop's Tale?
The development team size for Recettear: An Item Shop's Tale varied throughout development:
- Very small team, often cited as 3 people (doujin circle) - Original Development (2007-2008)
- Unknown, likely the core 3 members plus localization staff - Post-Release / Localization
Review Statistics
Positive
7.1K
Negative
290
Game Information
Game Engine
Custom Engine
Genres
Production Cost
Recettear: An Item Shop's Tale (Original PC Release 2007)
Unknown
Team Size
Original Development (2007-2008)
Very small team, often cited as 3 people (doujin circle)
Post-Release / Localization
Unknown, likely the core 3 members plus localization staff