Wolfenstein II: The New Colossus
AppID: 612880Current Price
$39.99
Estimated Owners
1.6M
Total Reviews
45.6K
Net Revenue
$22,995,263
Revenue Breakdown
| Gross Revenue (Est.) | $63,814,242 |
| Regional Pricing (15%) | -$9,572,136 |
| Discounts (25%) | -$13,560,527 |
| Est. Refunds (5%) | -$2,034,079 |
| Steam Fee (30%) | -$11,594,250 |
| VAT & Taxes (15%) | -$4,057,988 |
| Net Revenue (Est.) | $22,995,263 |
Revenue estimates use the Boxleiter Method with a confidence score of 95/10. Actual revenue may vary significantly.
Frequently Asked Questions
How much revenue has Wolfenstein II: The New Colossus generated?
Since its release, Wolfenstein II: The New Colossus is estimated to have generated approximately $63,814,242 in gross revenue on Steam as of Aug 27, 2025. After accounting for platform fees, refunds, and regional pricing adjustments, the developer's estimated net revenue comes to around $22,995,263.
How many copies has Wolfenstein II: The New Colossus sold?
We estimate Wolfenstein II: The New Colossus has sold approximately 1.6M copies worldwide on Steam as of Aug 27, 2025. This translates to an estimated revenue of $63,814,242 in gross revenue.
What game engine does Wolfenstein II: The New Colossus use?
Wolfenstein II: The New Colossus was developed using the id Tech 6 game engine.
How much did it cost to develop Wolfenstein II: The New Colossus?
The estimated development cost for Wolfenstein II: The New Colossus was around $25 million to develop. This budget covered everything from art and design to programming and marketing.
How many developers worked on Wolfenstein II: The New Colossus?
The development team size for Wolfenstein II: The New Colossus varied throughout development:
- Approximately 100-150 developers - Development (2014-2017)
- Over 200 people including support studios - Full production (2016-2017)
Review Statistics
Positive
37.0K
Negative
8.6K
Game Information
Game Engine
id Tech 6
Genres
Production Cost
Wolfenstein II: The New Colossus (2017)
$25 million
Team Size
Development (2014-2017)
Approximately 100-150 developers
Full production (2016-2017)
Over 200 people including support studios