Quake
AppID: 2310Current Price
$9.99
Estimated Owners
519.6K
Total Reviews
14.8K
Net Revenue
$1,870,400
Revenue Breakdown
| Gross Revenue (Est.) | $5,190,554 |
| Regional Pricing (15%) | -$778,583 |
| Discounts (25%) | -$1,102,993 |
| Est. Refunds (5%) | -$165,449 |
| Steam Fee (30%) | -$943,059 |
| VAT & Taxes (15%) | -$330,071 |
| Net Revenue (Est.) | $1,870,400 |
Revenue estimates use the Boxleiter Method with a confidence score of 95/10. Actual revenue may vary significantly.
Frequently Asked Questions
How much revenue has Quake generated?
Since its release, Quake is estimated to have generated approximately $5,190,554 in gross revenue on Steam as of Nov 17, 2025. After accounting for platform fees, refunds, and regional pricing adjustments, the developer's estimated net revenue comes to around $1,870,400.
How many copies has Quake sold?
We estimate Quake has sold approximately 519.6K copies worldwide on Steam as of Nov 17, 2025. This translates to an estimated revenue of $5,190,554 in gross revenue.
What game engine does Quake use?
Quake was developed using the id Tech 1 game engine.
How much did it cost to develop Quake?
The estimated development cost for Quake was around $680,000 to develop. This budget covered everything from art and design to programming and marketing.
How many developers worked on Quake?
The development team size for Quake varied throughout development:
- 10–13 team members - 1994–1996
- 15–20 team members - 1996–1997 (Quake II)
- Around 25 team members - 1998–1999 (Quake III Arena)
- Around 100 team members - 2004–2005 (Quake 4)
Review Statistics
Positive
14.3K
Negative
513
Game Information
Game Engine
id Tech 1
Genres
Production Cost
Quake (1996)
$680,000
Quake II (1997)
$3.3 million
Quake III Arena (1999)
$3.5 million
Quake 4 (2005)
$20 million
Team Size
1994–1996
10–13 team members
1996–1997 (Quake II)
15–20 team members
1998–1999 (Quake III Arena)
Around 25 team members
2004–2005 (Quake 4)
Around 100 team members