Quake

Quake

AppID: 2310
id Software, Nightdive Studios, MachineGames
Bethesda Softworks
Aug 3, 2007

Current Price

$9.99

Estimated Owners

519.6K

Total Reviews

14.8K

Net Revenue

$1,870,400

Revenue Breakdown

Gross Revenue (Est.)$5,190,554
Regional Pricing (15%)-$778,583
Discounts (25%)-$1,102,993
Est. Refunds (5%)-$165,449
Steam Fee (30%)-$943,059
VAT & Taxes (15%)-$330,071
Net Revenue (Est.)$1,870,400

Revenue estimates use the Boxleiter Method with a confidence score of 95/10. Actual revenue may vary significantly.

Frequently Asked Questions

How much revenue has Quake generated?

Since its release, Quake is estimated to have generated approximately $5,190,554 in gross revenue on Steam as of Nov 17, 2025. After accounting for platform fees, refunds, and regional pricing adjustments, the developer's estimated net revenue comes to around $1,870,400.

How many copies has Quake sold?

We estimate Quake has sold approximately 519.6K copies worldwide on Steam as of Nov 17, 2025. This translates to an estimated revenue of $5,190,554 in gross revenue.

What game engine does Quake use?

Quake was developed using the id Tech 1 game engine.

How much did it cost to develop Quake?

The estimated development cost for Quake was around $680,000 to develop. This budget covered everything from art and design to programming and marketing.

How many developers worked on Quake?

The development team size for Quake varied throughout development:

  • 10–13 team members - 1994–1996
  • 15–20 team members - 1996–1997 (Quake II)
  • Around 25 team members - 1998–1999 (Quake III Arena)
  • Around 100 team members - 2004–2005 (Quake 4)

Review Statistics

Overall Rating Overwhelmingly Positive
97% Positive 3% Negative

Positive

14.3K

Negative

513

Game Information

Game Engine

id Tech 1

Genres

Action

Production Cost

Quake (1996)

$680,000

Quake II (1997)

$3.3 million

Quake III Arena (1999)

$3.5 million

Quake 4 (2005)

$20 million

Team Size

1994–1996

10–13 team members

1996–1997 (Quake II)

15–20 team members

1998–1999 (Quake III Arena)

Around 25 team members

2004–2005 (Quake 4)

Around 100 team members

Last updated: Nov 17, 2025