Virtual Villagers: A New Home
AppID: 16100Current Price
$9.99
Estimated Owners
6.1K
Total Reviews
175
Net Revenue
$22,049
Revenue Breakdown
| Gross Revenue (Est.) | $61,189 |
| Regional Pricing (15%) | -$9,178 |
| Discounts (25%) | -$13,003 |
| Est. Refunds (5%) | -$1,950 |
| Steam Fee (30%) | -$11,117 |
| VAT & Taxes (15%) | -$3,891 |
| Net Revenue (Est.) | $22,049 |
Revenue estimates use the Boxleiter Method with a confidence score of 50/10. Actual revenue may vary significantly.
Frequently Asked Questions
How much revenue has Virtual Villagers: A New Home generated?
Since its release, Virtual Villagers: A New Home is estimated to have generated approximately $61,189 in gross revenue on Steam as of Nov 19, 2025. After accounting for platform fees, refunds, and regional pricing adjustments, the developer's estimated net revenue comes to around $22,049.
How many copies has Virtual Villagers: A New Home sold?
We estimate Virtual Villagers: A New Home has sold approximately 6.1K copies worldwide on Steam as of Nov 19, 2025. This translates to an estimated revenue of $61,189 in gross revenue.
What game engine does Virtual Villagers: A New Home use?
Virtual Villagers: A New Home was developed using the Custom Engine game engine.
How many developers worked on Virtual Villagers: A New Home?
The development team size for Virtual Villagers: A New Home varied throughout development:
- 2 core developers (Guy McGillewie and Tasha McGillewie) - 2017 (development and release)
- Small team (2-5 members) - Ongoing (studio size for series maintenance)
Review Statistics
Positive
156
Negative
19
Game Information
Game Engine
Custom Engine
Genres
Team Size
2017 (development and release)
2 core developers (Guy McGillewie and Tasha McGillewie)
Ongoing (studio size for series maintenance)
Small team (2-5 members)