Trainz™ Simulator 12
AppID: 24670Current Price
$9.99
Estimated Owners
69.7K
Total Reviews
2.0K
Net Revenue
$250,731
Revenue Breakdown
| Gross Revenue (Est.) | $695,804 |
| Regional Pricing (15%) | -$104,371 |
| Discounts (25%) | -$147,858 |
| Est. Refunds (5%) | -$22,179 |
| Steam Fee (30%) | -$126,419 |
| VAT & Taxes (15%) | -$44,247 |
| Net Revenue (Est.) | $250,731 |
Revenue estimates use the Boxleiter Method with a confidence score of 75/10. Actual revenue may vary significantly.
Frequently Asked Questions
How much revenue has Trainz™ Simulator 12 generated?
Since its release, Trainz™ Simulator 12 is estimated to have generated approximately $695,804 in gross revenue on Steam as of Nov 20, 2025. After accounting for platform fees, refunds, and regional pricing adjustments, the developer's estimated net revenue comes to around $250,731.
How many copies has Trainz™ Simulator 12 sold?
We estimate Trainz™ Simulator 12 has sold approximately 69.7K copies worldwide on Steam as of Nov 20, 2025. This translates to an estimated revenue of $695,804 in gross revenue.
What game engine does Trainz™ Simulator 12 use?
Trainz™ Simulator 12 was developed using the Custom Engine game engine.
How much did it cost to develop Trainz™ Simulator 12?
The estimated development cost for Trainz™ Simulator 12 was around Unknown to develop. This budget covered everything from art and design to programming and marketing.
How many developers worked on Trainz™ Simulator 12?
The development team size for Trainz™ Simulator 12 varied throughout development:
- Small core team, likely less than 20 developers for the initial release, given the history of N3V Games/Auran development practices at the time. - Around 2011 (Release of TS12)
- Unknown specific size for TS12 maintenance/updates, but N3V Games generally operated with smaller, focused teams for specific titles. - Post-2012
Review Statistics
Positive
1.5K
Negative
513
Game Information
Game Engine
Custom Engine
Genres
Production Cost
Trainz Simulator 12 (2012)
Unknown
Team Size
Around 2011 (Release of TS12)
Small core team, likely less than 20 developers for the initial release, given the history of N3V Games/Auran development practices at the time.
Post-2012
Unknown specific size for TS12 maintenance/updates, but N3V Games generally operated with smaller, focused teams for specific titles.