Tom Clancy's H.A.W.X™

Tom Clancy's H.A.W.X™

AppID: 21900
Ubisoft Bucharest Studio
Ubisoft
Mar 18, 2009

Current Price

Free

Estimated Owners

8.6K

Total Reviews

247

Net Revenue

$0

Revenue Breakdown

Gross Revenue (Est.)$0
Regional Pricing (15%)-$0
Discounts (25%)-$0
Est. Refunds (5%)-$0
Steam Fee (30%)-$0
VAT & Taxes (15%)-$0
Net Revenue (Est.)$0

Revenue estimates use the Boxleiter Method with a confidence score of 50/10. Actual revenue may vary significantly.

Frequently Asked Questions

How much revenue has Tom Clancy's H.A.W.X™ generated?

Since its release, Tom Clancy's H.A.W.X™ is estimated to have generated approximately $0 in gross revenue on Steam as of Nov 20, 2025. After accounting for platform fees, refunds, and regional pricing adjustments, the developer's estimated net revenue comes to around $0.

How many copies has Tom Clancy's H.A.W.X™ sold?

We estimate Tom Clancy's H.A.W.X™ has sold approximately 8.6K copies worldwide on Steam as of Nov 20, 2025. This translates to an estimated revenue of $0 in gross revenue.

What game engine does Tom Clancy's H.A.W.X™ use?

Tom Clancy's H.A.W.X™ was developed using the Proprietary Engine (Used Ubisoft's AnvilNext technology base) game engine.

How much did it cost to develop Tom Clancy's H.A.W.X™?

The estimated development cost for Tom Clancy's H.A.W.X™ was around Unknown to develop. This budget covered everything from art and design to programming and marketing.

How many developers worked on Tom Clancy's H.A.W.X™?

Tom Clancy's H.A.W.X™ was developed by a team of Unknown specific developer count for the core team at Ubisoft Bucharest and supporting studios. Pre-release/Launch (2008).

Review Statistics

Overall Rating Very Positive
80% Positive 20% Negative

Positive

198

Negative

49

Game Information

Game Engine

Proprietary Engine (Used Ubisoft's AnvilNext technology base)

Genres

Action

Production Cost

Tom Clancy's H.A.W.X (2008)

Unknown

Team Size

Pre-release/Launch (2008)

Unknown specific developer count for the core team at Ubisoft Bucharest and supporting studios.

Last updated: Nov 20, 2025