STAR WARS™: The Force Unleashed™ II
AppID: 32500Current Price
$19.99
Estimated Owners
266.2K
Total Reviews
7.6K
Net Revenue
$1,917,600
Revenue Breakdown
| Gross Revenue (Est.) | $5,321,538 |
| Regional Pricing (15%) | -$798,231 |
| Discounts (25%) | -$1,130,827 |
| Est. Refunds (5%) | -$169,624 |
| Steam Fee (30%) | -$966,857 |
| VAT & Taxes (15%) | -$338,400 |
| Net Revenue (Est.) | $1,917,600 |
Revenue estimates use the Boxleiter Method with a confidence score of 77/10. Actual revenue may vary significantly.
Frequently Asked Questions
How much revenue has STAR WARS™: The Force Unleashed™ II generated?
Since its release, STAR WARS™: The Force Unleashed™ II is estimated to have generated approximately $5,321,538 in gross revenue on Steam as of Nov 20, 2025. After accounting for platform fees, refunds, and regional pricing adjustments, the developer's estimated net revenue comes to around $1,917,600.
How many copies has STAR WARS™: The Force Unleashed™ II sold?
We estimate STAR WARS™: The Force Unleashed™ II has sold approximately 266.2K copies worldwide on Steam as of Nov 20, 2025. This translates to an estimated revenue of $5,321,538 in gross revenue.
What game engine does STAR WARS™: The Force Unleashed™ II use?
STAR WARS™: The Force Unleashed™ II was developed using the Proprietary Engine (Based on previous LucasArts/Krome Studios technology) game engine.
How much did it cost to develop STAR WARS™: The Force Unleashed™ II?
The estimated development cost for STAR WARS™: The Force Unleashed™ II was around Unknown to develop. This budget covered everything from art and design to programming and marketing.
How many developers worked on STAR WARS™: The Force Unleashed™ II?
The development team size for STAR WARS™: The Force Unleashed™ II varied throughout development:
- Unknown specific number, but likely a significant team given it was a major AAA title for multiple platforms (PS3, Xbox 360, PC, Wii, DS, PSP). - Development Period (2009-2010)
- The development studio was LucasArts, which had various team sizes over the years. Specific team size for this project is not publicly detailed. - Post-Release (2010)
Review Statistics
Positive
4.8K
Negative
2.8K
Game Information
Game Engine
Proprietary Engine (Based on previous LucasArts/Krome Studios technology)
Genres
Production Cost
STAR WARS™: The Force Unleashed™ II (2010)
Unknown
Team Size
Development Period (2009-2010)
Unknown specific number, but likely a significant team given it was a major AAA title for multiple platforms (PS3, Xbox 360, PC, Wii, DS, PSP).
Post-Release (2010)
The development studio was LucasArts, which had various team sizes over the years. Specific team size for this project is not publicly detailed.