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STAR WARS™: The Force Unleashed™ II

STAR WARS™: The Force Unleashed™ II

AppID: 32500
Developer: Aspyr Studios
Publisher: LucasArts, Lucasfilm, Disney
Oct 26, 2010

Current Price

$19.99

Estimated Owners

266.2K

Total Reviews

7.6K

Est. lifetime net (USD)

$1,917,600

Overview

Revenue Breakdown

Gross Revenue (Est.)$5,321,538
Regional Pricing (15%)-$798,231
Discounts (25%)-$1,130,827
Est. Refunds (5%)-$169,624
Steam Fee (30%)-$966,857
VAT & Taxes (15%)-$338,400
Net Revenue (Est.)$1,917,600

This is the stored import snapshot. Its model version, input observation dates and confidence score were not recorded. Actual revenue may vary significantly.

Supporting answers and recent review samples

Frequently Asked Questions

How much revenue has STAR WARS™: The Force Unleashed™ II generated?

Since its release, STAR WARS™: The Force Unleashed™ II is estimated to have generated approximately $5,321,538 in gross revenue on Steam as of Nov 20, 2025. After accounting for platform fees, refunds, and regional pricing adjustments, the developer's estimated net revenue comes to around $1,917,600.

How many copies has STAR WARS™: The Force Unleashed™ II sold?

We estimate STAR WARS™: The Force Unleashed™ II has sold approximately 266.2K copies worldwide on Steam as of Nov 20, 2025. This translates to an estimated revenue of $5,321,538 in gross revenue.

What game engine does STAR WARS™: The Force Unleashed™ II use?

STAR WARS™: The Force Unleashed™ II was developed using the Proprietary Engine (Based on previous LucasArts/Krome Studios technology) game engine.

How much did it cost to develop STAR WARS™: The Force Unleashed™ II?

The estimated development cost for STAR WARS™: The Force Unleashed™ II was around Unknown to develop. This budget covered everything from art and design to programming and marketing.

How many developers worked on STAR WARS™: The Force Unleashed™ II?

The development team size for STAR WARS™: The Force Unleashed™ II varied throughout development:

  • Unknown specific number, but likely a significant team given it was a major AAA title for multiple platforms (PS3, Xbox 360, PC, Wii, DS, PSP). - Development Period (2009-2010)
  • The development studio was LucasArts, which had various team sizes over the years. Specific team size for this project is not publicly detailed. - Post-Release (2010)

Review Statistics

Overall Rating Mixed
63% Positive 37% Negative

Positive

4.8K

Negative

2.8K

Game Information

Game Engine

Proprietary Engine (Based on previous LucasArts/Krome Studios technology)

Genres

Production Cost

STAR WARS™: The Force Unleashed™ II (2010)

Unknown

Team Size

Development Period (2009-2010)

Unknown specific number, but likely a significant team given it was a major AAA title for multiple platforms (PS3, Xbox 360, PC, Wii, DS, PSP).

Post-Release (2010)

The development studio was LucasArts, which had various team sizes over the years. Specific team size for this project is not publicly detailed.

Last updated: Nov 20, 2025

Detailed Revenue Analysis

Stored deduction breakdown

Total Reviews 7.6K
Boxleiter Multiplier × 35
Estimated Owners 266.2K
Current price (USD) $19.99
Gross Revenue $5,321,538

Deductions Applied

Regional Pricing (15%) -$798,231
Discounts (25%) -$1,130,827
Estimated Refunds (5%) -$169,624
Steam Platform Fee (30%) -$966,857
VAT & Taxes (15%) -$338,400
Net Revenue $1,917,600

Review Analysis

Review Distribution

Positive Reviews 4.8K (63%)
Negative Reviews 2.8K (37%)

Review Metrics

Total Reviews 7.6K
Review Score Mixed
Positive Ratio 63%

Game Details

Full Name

STAR WARS™: The Force Unleashed™ II

Steam App ID

32500

Type

Game

Developers

Aspyr Studios

Publishers

LucasArts, Lucasfilm, Disney

Release Date

Oct 26, 2010

Additional Details

Game Engine

Proprietary Engine (Based on previous LucasArts/Krome Studios technology)

Genres

Official Website

Visit Official Site

Age Ratings

ESRB t
PEGI 16

Production Cost

STAR WARS™: The Force Unleashed™ II (2010)

Unknown

Team Size

Development Period (2009-2010)

Unknown specific number, but likely a significant team given it was a major AAA title for multiple platforms (PS3, Xbox 360, PC, Wii, DS, PSP).

Post-Release (2010)

The development studio was LucasArts, which had various team sizes over the years. Specific team size for this project is not publicly detailed.