Sniper Elite: Nazi Zombie Army

Sniper Elite: Nazi Zombie Army

AppID: 227100
Rebellion
Rebellion
Feb 28, 2013

Current Price

$14.99

Estimated Owners

162.0K

Total Reviews

4.6K

Net Revenue

$874,951

Revenue Breakdown

Gross Revenue (Est.)$2,428,080
Regional Pricing (15%)-$364,212
Discounts (25%)-$515,967
Est. Refunds (5%)-$77,395
Steam Fee (30%)-$441,152
VAT & Taxes (15%)-$154,403
Net Revenue (Est.)$874,951

Revenue estimates use the Boxleiter Method with a confidence score of 75/10. Actual revenue may vary significantly.

Frequently Asked Questions

How much revenue has Sniper Elite: Nazi Zombie Army generated?

Since its release, Sniper Elite: Nazi Zombie Army is estimated to have generated approximately $2,428,080 in gross revenue on Steam as of Oct 21, 2025. After accounting for platform fees, refunds, and regional pricing adjustments, the developer's estimated net revenue comes to around $874,951.

How many copies has Sniper Elite: Nazi Zombie Army sold?

We estimate Sniper Elite: Nazi Zombie Army has sold approximately 162.0K copies worldwide on Steam as of Oct 21, 2025. This translates to an estimated revenue of $2,428,080 in gross revenue.

What game engine does Sniper Elite: Nazi Zombie Army use?

Sniper Elite: Nazi Zombie Army was developed using the Unreal Engine 3 game engine.

How much did it cost to develop Sniper Elite: Nazi Zombie Army?

The estimated development cost for Sniper Elite: Nazi Zombie Army was around $1-2 million to develop. This budget covered everything from art and design to programming and marketing.

How many developers worked on Sniper Elite: Nazi Zombie Army?

Sniper Elite: Nazi Zombie Army was developed by a team of Approximately 50–70 core developers Development in 2012–2013 (Release: February 22, 2013).

Review Statistics

Overall Rating Very Positive
88% Positive 12% Negative

Positive

4.1K

Negative

533

Game Information

Game Engine

Unreal Engine 3

Genres

Action

Production Cost

Sniper Elite: Nazi Zombie Army (2013)

$1-2 million

Team Size

Development in 2012–2013 (Release: February 22, 2013)

Approximately 50–70 core developers

Last updated: Oct 21, 2025