Scania Truck Driving Simulator
AppID: 258760Current Price
$9.99
Estimated Owners
67.7K
Total Reviews
1.9K
Net Revenue
$243,549
Revenue Breakdown
| Gross Revenue (Est.) | $675,873 |
| Regional Pricing (15%) | -$101,381 |
| Discounts (25%) | -$143,623 |
| Est. Refunds (5%) | -$21,543 |
| Steam Fee (30%) | -$122,798 |
| VAT & Taxes (15%) | -$42,979 |
| Net Revenue (Est.) | $243,549 |
Revenue estimates use the Boxleiter Method with a confidence score of 75/10. Actual revenue may vary significantly.
Frequently Asked Questions
How much revenue has Scania Truck Driving Simulator generated?
Since its release, Scania Truck Driving Simulator is estimated to have generated approximately $675,873 in gross revenue on Steam as of Oct 21, 2025. After accounting for platform fees, refunds, and regional pricing adjustments, the developer's estimated net revenue comes to around $243,549.
How many copies has Scania Truck Driving Simulator sold?
We estimate Scania Truck Driving Simulator has sold approximately 67.7K copies worldwide on Steam as of Oct 21, 2025. This translates to an estimated revenue of $675,873 in gross revenue.
What game engine does Scania Truck Driving Simulator use?
Scania Truck Driving Simulator was developed using the Proprietary Engine game engine.
How much did it cost to develop Scania Truck Driving Simulator?
The estimated development cost for Scania Truck Driving Simulator was around $500,000 to develop. This budget covered everything from art and design to programming and marketing.
How many developers worked on Scania Truck Driving Simulator?
The development team size for Scania Truck Driving Simulator varied throughout development:
- Small team, likely under 20 developers - Initial release (2012)
- Small core team, possibly 5-10 developers - Post-release updates (2013-2015)
Review Statistics
Positive
1.6K
Negative
360
Game Information
Game Engine
Proprietary Engine
Genres
Production Cost
Scania Truck Driving Simulator (2012)
$500,000
Team Size
Initial release (2012)
Small team, likely under 20 developers
Post-release updates (2013-2015)
Small core team, possibly 5-10 developers