VTOL VR
AppID: 667970Current Price
$29.99
Estimated Owners
707.4K
Total Reviews
20.2K
Net Revenue
$7,644,570
Revenue Breakdown
| Gross Revenue (Est.) | $21,214,476 |
| Regional Pricing (15%) | -$3,182,171 |
| Discounts (25%) | -$4,508,076 |
| Est. Refunds (5%) | -$676,211 |
| Steam Fee (30%) | -$3,854,405 |
| VAT & Taxes (15%) | -$1,349,042 |
| Net Revenue (Est.) | $7,644,570 |
Revenue estimates use the Boxleiter Method with a confidence score of 95/10. Actual revenue may vary significantly.
Frequently Asked Questions
How much revenue has VTOL VR generated?
Since its release, VTOL VR is estimated to have generated approximately $21,214,476 in gross revenue on Steam as of Oct 20, 2025. After accounting for platform fees, refunds, and regional pricing adjustments, the developer's estimated net revenue comes to around $7,644,570.
How many copies has VTOL VR sold?
We estimate VTOL VR has sold approximately 707.4K copies worldwide on Steam as of Oct 20, 2025. This translates to an estimated revenue of $21,214,476 in gross revenue.
What game engine does VTOL VR use?
VTOL VR was developed using the Unity 2019.4 LTS game engine.
How much did it cost to develop VTOL VR?
The estimated development cost for VTOL VR was around Unknown to develop. This budget covered everything from art and design to programming and marketing.
How many developers worked on VTOL VR?
The development team size for VTOL VR varied throughout development:
- Small core team (specific number not publicly detailed, likely less than 10) - Around 2016-2017 (Release)
- Unknown, likely a very small independent developer or solo developer (Bandit_848) handling core development and updates. - Ongoing Development (Post-2017)
Review Statistics
Positive
19.8K
Negative
384
Game Information
Game Engine
Unity 2019.4 LTS
Genres
Production Cost
VTOL VR (Initial Development)
Unknown
Team Size
Around 2016-2017 (Release)
Small core team (specific number not publicly detailed, likely less than 10)
Ongoing Development (Post-2017)
Unknown, likely a very small independent developer or solo developer (Bandit_848) handling core development and updates.