Prison Architect

Prison Architect

AppID: 233450
Introversion Software, Double Eleven
Paradox Interactive
Oct 6, 2015

Current Price

$29.99

Estimated Owners

2.5M

Total Reviews

72.3K

Net Revenue

$27,333,754

Revenue Breakdown

Gross Revenue (Est.)$75,854,007
Regional Pricing (15%)-$11,378,101
Discounts (25%)-$16,118,976
Est. Refunds (5%)-$2,417,846
Steam Fee (30%)-$13,781,725
VAT & Taxes (15%)-$4,823,604
Net Revenue (Est.)$27,333,754

Revenue estimates use the Boxleiter Method with a confidence score of 95/10. Actual revenue may vary significantly.

Frequently Asked Questions

How much revenue has Prison Architect generated?

Since its release, Prison Architect is estimated to have generated approximately $75,854,007 in gross revenue on Steam as of Aug 26, 2025. After accounting for platform fees, refunds, and regional pricing adjustments, the developer's estimated net revenue comes to around $27,333,754.

How many copies has Prison Architect sold?

We estimate Prison Architect has sold approximately 2.5M copies worldwide on Steam as of Aug 26, 2025. This translates to an estimated revenue of $75,854,007 in gross revenue.

What game engine does Prison Architect use?

Prison Architect was developed using the Custom Engine game engine.

How much did it cost to develop Prison Architect?

The estimated development cost for Prison Architect was around $1 million to develop. This budget covered everything from art and design to programming and marketing.

How many developers worked on Prison Architect?

The development team size for Prison Architect varied throughout development:

  • 2–5 developers - 2011–2015 (initial development)
  • 5–10 developers - 2015–2019 (post-launch updates)
  • 10–20 developers - 2019–present (Paradox Interactive ownership)

Review Statistics

Overall Rating Very Positive
89% Positive 11% Negative

Positive

64.6K

Negative

7.6K

Game Information

Game Engine

Custom Engine

Genres

IndieSimulationStrategy

Production Cost

Prison Architect (2015)

$1 million

Team Size

2011–2015 (initial development)

2–5 developers

2015–2019 (post-launch updates)

5–10 developers

2019–present (Paradox Interactive ownership)

10–20 developers

Last updated: Aug 26, 2025