Darwinia

Darwinia

AppID: 1500
Introversion Software
Introversion Software
Dec 1, 2005

Current Price

$11.99

Estimated Owners

38.1K

Total Reviews

1.1K

Net Revenue

$164,527

Revenue Breakdown

Gross Revenue (Est.)$456,579
Regional Pricing (15%)-$68,487
Discounts (25%)-$97,023
Est. Refunds (5%)-$14,553
Steam Fee (30%)-$82,955
VAT & Taxes (15%)-$29,034
Net Revenue (Est.)$164,527

Revenue estimates use the Boxleiter Method with a confidence score of 75/10. Actual revenue may vary significantly.

Frequently Asked Questions

How much revenue has Darwinia generated?

Since its release, Darwinia is estimated to have generated approximately $456,579 in gross revenue on Steam as of Aug 26, 2025. After accounting for platform fees, refunds, and regional pricing adjustments, the developer's estimated net revenue comes to around $164,527.

How many copies has Darwinia sold?

We estimate Darwinia has sold approximately 38.1K copies worldwide on Steam as of Aug 26, 2025. This translates to an estimated revenue of $456,579 in gross revenue.

What game engine does Darwinia use?

Darwinia was developed using the Custom Engine game engine.

How much did it cost to develop Darwinia?

The estimated development cost for Darwinia was around $500,000 to develop. This budget covered everything from art and design to programming and marketing.

How many developers worked on Darwinia?

The development team size for Darwinia varied throughout development:

  • 1–2 developers - 2004–2005
  • Small indie team (3–5 core developers) - 2005–present

Review Statistics

Overall Rating Very Positive
80% Positive 20% Negative

Positive

871

Negative

217

Game Information

Game Engine

Custom Engine

Genres

IndieStrategy

Production Cost

Darwinia (2005)

$500,000

Team Size

2004–2005

1–2 developers

2005–present

Small indie team (3–5 core developers)

Last updated: Aug 26, 2025