PAC-MAN™ Championship Edition DX+
AppID: 236450Current Price
$2.49
Estimated Owners
278.6K
Total Reviews
8.0K
Net Revenue
$249,978
Revenue Breakdown
| Gross Revenue (Est.) | $693,714 |
| Regional Pricing (15%) | -$104,057 |
| Discounts (25%) | -$147,414 |
| Est. Refunds (5%) | -$22,112 |
| Steam Fee (30%) | -$126,039 |
| VAT & Taxes (15%) | -$44,114 |
| Net Revenue (Est.) | $249,978 |
Revenue estimates use the Boxleiter Method with a confidence score of 85/10. Actual revenue may vary significantly.
Frequently Asked Questions
How much revenue has PAC-MAN™ Championship Edition DX+ generated?
Since its release, PAC-MAN™ Championship Edition DX+ is estimated to have generated approximately $693,714 in gross revenue on Steam as of Oct 21, 2025. After accounting for platform fees, refunds, and regional pricing adjustments, the developer's estimated net revenue comes to around $249,978.
How many copies has PAC-MAN™ Championship Edition DX+ sold?
We estimate PAC-MAN™ Championship Edition DX+ has sold approximately 278.6K copies worldwide on Steam as of Oct 21, 2025. This translates to an estimated revenue of $693,714 in gross revenue.
What game engine does PAC-MAN™ Championship Edition DX+ use?
PAC-MAN™ Championship Edition DX+ was developed using the Proprietary Engine game engine.
How much did it cost to develop PAC-MAN™ Championship Edition DX+?
The estimated development cost for PAC-MAN™ Championship Edition DX+ was around $1 million to develop. This budget covered everything from art and design to programming and marketing.
How many developers worked on PAC-MAN™ Championship Edition DX+?
The development team size for PAC-MAN™ Championship Edition DX+ varied throughout development:
- Small team, likely under 10 developers - 2010 (Original Release)
- Small team, likely under 10 developers - 2013 (DX+ Update)
Review Statistics
Positive
7.6K
Negative
356
Game Information
Game Engine
Proprietary Engine
Genres
Production Cost
PAC-MAN™ Championship Edition DX+ (2010)
$1 million
Team Size
2010 (Original Release)
Small team, likely under 10 developers
2013 (DX+ Update)
Small team, likely under 10 developers