Osmos
AppID: 29180Current Price
$9.99
Estimated Owners
49.0K
Total Reviews
1.4K
Net Revenue
$176,519
Revenue Breakdown
| Gross Revenue (Est.) | $489,860 |
| Regional Pricing (15%) | -$73,479 |
| Discounts (25%) | -$104,095 |
| Est. Refunds (5%) | -$15,614 |
| Steam Fee (30%) | -$89,001 |
| VAT & Taxes (15%) | -$31,150 |
| Net Revenue (Est.) | $176,519 |
Revenue estimates use the Boxleiter Method with a confidence score of 75/10. Actual revenue may vary significantly.
Frequently Asked Questions
How much revenue has Osmos generated?
Since its release, Osmos is estimated to have generated approximately $489,860 in gross revenue on Steam as of Nov 20, 2025. After accounting for platform fees, refunds, and regional pricing adjustments, the developer's estimated net revenue comes to around $176,519.
How many copies has Osmos sold?
We estimate Osmos has sold approximately 49.0K copies worldwide on Steam as of Nov 20, 2025. This translates to an estimated revenue of $489,860 in gross revenue.
What game engine does Osmos use?
Osmos was developed using the Custom Engine game engine.
How much did it cost to develop Osmos?
The estimated development cost for Osmos was around Unknown to develop. This budget covered everything from art and design to programming and marketing.
How many developers worked on Osmos?
The development team size for Osmos varied throughout development:
- 1 person (Andy Nealen) - Initial Development (2009)
- Small team (likely 1-2 core developers for updates/ports) - Post-Release/Ongoing
Review Statistics
Positive
1.2K
Negative
196
Game Information
Game Engine
Custom Engine
Genres
Production Cost
Osmos (2009)
Unknown
Team Size
Initial Development (2009)
1 person (Andy Nealen)
Post-Release/Ongoing
Small team (likely 1-2 core developers for updates/ports)