SpeedRunners

SpeedRunners

AppID: 207140
DoubleDutch Games
tinyBuild
Apr 19, 2016

Current Price

$14.99

Estimated Owners

1.3M

Total Reviews

36.9K

Net Revenue

$6,972,952

Revenue Breakdown

Gross Revenue (Est.)$19,350,666
Regional Pricing (15%)-$2,902,600
Discounts (25%)-$4,112,017
Est. Refunds (5%)-$616,802
Steam Fee (30%)-$3,515,774
VAT & Taxes (15%)-$1,230,521
Net Revenue (Est.)$6,972,952

Revenue estimates use the Boxleiter Method with a confidence score of 95/10. Actual revenue may vary significantly.

Frequently Asked Questions

How much revenue has SpeedRunners generated?

Since its release, SpeedRunners is estimated to have generated approximately $19,350,666 in gross revenue on Steam as of Oct 21, 2025. After accounting for platform fees, refunds, and regional pricing adjustments, the developer's estimated net revenue comes to around $6,972,952.

How many copies has SpeedRunners sold?

We estimate SpeedRunners has sold approximately 1.3M copies worldwide on Steam as of Oct 21, 2025. This translates to an estimated revenue of $19,350,666 in gross revenue.

What game engine does SpeedRunners use?

SpeedRunners was developed using the Unity game engine.

How much did it cost to develop SpeedRunners?

The estimated development cost for SpeedRunners was around $500,000 to develop. This budget covered everything from art and design to programming and marketing.

How many developers worked on SpeedRunners?

SpeedRunners was developed by a team of 12–15 core developers 2024.

Review Statistics

Overall Rating Very Positive
94% Positive 6% Negative

Positive

34.7K

Negative

2.2K

Game Information

Game Engine

Unity

Genres

ActionCasualIndieRacingSports

Production Cost

SpeedRunners (2014) - Full Development

$500,000

SpeedRunners (2014) - Marketing & Post-Launch Support

$250,000

Team Size

2024

12–15 core developers

Last updated: Oct 21, 2025