SpeedRunners
AppID: 207140Current Price
$14.99
Estimated Owners
1.3M
Total Reviews
36.9K
Net Revenue
$6,972,952
Revenue Breakdown
| Gross Revenue (Est.) | $19,350,666 |
| Regional Pricing (15%) | -$2,902,600 |
| Discounts (25%) | -$4,112,017 |
| Est. Refunds (5%) | -$616,802 |
| Steam Fee (30%) | -$3,515,774 |
| VAT & Taxes (15%) | -$1,230,521 |
| Net Revenue (Est.) | $6,972,952 |
Revenue estimates use the Boxleiter Method with a confidence score of 95/10. Actual revenue may vary significantly.
Frequently Asked Questions
How much revenue has SpeedRunners generated?
Since its release, SpeedRunners is estimated to have generated approximately $19,350,666 in gross revenue on Steam as of Oct 21, 2025. After accounting for platform fees, refunds, and regional pricing adjustments, the developer's estimated net revenue comes to around $6,972,952.
How many copies has SpeedRunners sold?
We estimate SpeedRunners has sold approximately 1.3M copies worldwide on Steam as of Oct 21, 2025. This translates to an estimated revenue of $19,350,666 in gross revenue.
What game engine does SpeedRunners use?
SpeedRunners was developed using the Unity game engine.
How much did it cost to develop SpeedRunners?
The estimated development cost for SpeedRunners was around $500,000 to develop. This budget covered everything from art and design to programming and marketing.
How many developers worked on SpeedRunners?
SpeedRunners was developed by a team of 12–15 core developers 2024.
Review Statistics
Positive
34.7K
Negative
2.2K
Game Information
Game Engine
Unity
Genres
Production Cost
SpeedRunners (2014) - Full Development
$500,000
SpeedRunners (2014) - Marketing & Post-Launch Support
$250,000
Team Size
2024
12–15 core developers