OCTOPATH TRAVELER™
AppID: 921570Current Price
$59.99
Estimated Owners
544.3K
Total Reviews
15.6K
Net Revenue
$11,765,923
Revenue Breakdown
| Gross Revenue (Est.) | $32,651,657 |
| Regional Pricing (15%) | -$4,897,749 |
| Discounts (25%) | -$6,938,477 |
| Est. Refunds (5%) | -$1,040,772 |
| Steam Fee (30%) | -$5,932,398 |
| VAT & Taxes (15%) | -$2,076,339 |
| Net Revenue (Est.) | $11,765,923 |
Revenue estimates use the Boxleiter Method with a confidence score of 95/10. Actual revenue may vary significantly.
Frequently Asked Questions
How much revenue has OCTOPATH TRAVELER™ generated?
Since its release, OCTOPATH TRAVELER™ is estimated to have generated approximately $32,651,657 in gross revenue on Steam as of Aug 27, 2025. After accounting for platform fees, refunds, and regional pricing adjustments, the developer's estimated net revenue comes to around $11,765,923.
How many copies has OCTOPATH TRAVELER™ sold?
We estimate OCTOPATH TRAVELER™ has sold approximately 544.3K copies worldwide on Steam as of Aug 27, 2025. This translates to an estimated revenue of $32,651,657 in gross revenue.
What game engine does OCTOPATH TRAVELER™ use?
OCTOPATH TRAVELER™ was developed using the Unreal Engine 4 game engine.
How much did it cost to develop OCTOPATH TRAVELER™?
The estimated development cost for OCTOPATH TRAVELER™ was around $20 million to develop. This budget covered everything from art and design to programming and marketing.
How many developers worked on OCTOPATH TRAVELER™?
The development team size for OCTOPATH TRAVELER™ varied throughout development:
- Core team of 20-30 developers - Development (2015-2018)
- Small team for updates and ports - Post-launch support (2018-2020)
Review Statistics
Positive
13.4K
Negative
2.2K
Game Information
Game Engine
Unreal Engine 4
Genres
Production Cost
OCTOPATH TRAVELER (2018)
$20 million
Team Size
Development (2015-2018)
Core team of 20-30 developers
Post-launch support (2018-2020)
Small team for updates and ports