Middle-earth™: Shadow of War™
AppID: 356190Current Price
$49.99
Estimated Owners
3.8M
Total Reviews
108.8K
Net Revenue
$68,622,803
Revenue Breakdown
| Gross Revenue (Est.) | $190,435,405 |
| Regional Pricing (15%) | -$28,565,311 |
| Discounts (25%) | -$40,467,524 |
| Est. Refunds (5%) | -$6,070,129 |
| Steam Fee (30%) | -$34,599,733 |
| VAT & Taxes (15%) | -$12,109,906 |
| Net Revenue (Est.) | $68,622,803 |
Revenue estimates use the Boxleiter Method with a confidence score of 95/10. Actual revenue may vary significantly.
Frequently Asked Questions
How much revenue has Middle-earth™: Shadow of War™ generated?
Since its release, Middle-earth™: Shadow of War™ is estimated to have generated approximately $190,435,405 in gross revenue on Steam as of Aug 26, 2025. After accounting for platform fees, refunds, and regional pricing adjustments, the developer's estimated net revenue comes to around $68,622,803.
How many copies has Middle-earth™: Shadow of War™ sold?
We estimate Middle-earth™: Shadow of War™ has sold approximately 3.8M copies worldwide on Steam as of Aug 26, 2025. This translates to an estimated revenue of $190,435,405 in gross revenue.
What game engine does Middle-earth™: Shadow of War™ use?
Middle-earth™: Shadow of War™ was developed using the Monolith Proprietary Engine game engine.
How much did it cost to develop Middle-earth™: Shadow of War™?
The estimated development cost for Middle-earth™: Shadow of War™ was around $100 million to develop. This budget covered everything from art and design to programming and marketing.
How many developers worked on Middle-earth™: Shadow of War™?
The development team size for Middle-earth™: Shadow of War™ varied throughout development:
- Over 100 developers - Development (2014-2017)
- Smaller team for updates and DLC - Post-launch support (2017-2018)
Review Statistics
Positive
96.6K
Negative
12.3K
Game Information
Game Engine
Monolith Proprietary Engine
Genres
Production Cost
Middle-earth™: Shadow of War™ (2017)
$100 million
Team Size
Development (2014-2017)
Over 100 developers
Post-launch support (2017-2018)
Smaller team for updates and DLC