Middle-earth™: Shadow of Mordor™
AppID: 241930Current Price
$19.99
Estimated Owners
3.2M
Total Reviews
91.7K
Net Revenue
$23,113,050
Revenue Breakdown
| Gross Revenue (Est.) | $64,141,113 |
| Regional Pricing (15%) | -$9,621,167 |
| Discounts (25%) | -$13,629,987 |
| Est. Refunds (5%) | -$2,044,498 |
| Steam Fee (30%) | -$11,653,639 |
| VAT & Taxes (15%) | -$4,078,773 |
| Net Revenue (Est.) | $23,113,050 |
Revenue estimates use the Boxleiter Method with a confidence score of 95/10. Actual revenue may vary significantly.
Frequently Asked Questions
How much revenue has Middle-earth™: Shadow of Mordor™ generated?
Since its release, Middle-earth™: Shadow of Mordor™ is estimated to have generated approximately $64,141,113 in gross revenue on Steam as of Aug 27, 2025. After accounting for platform fees, refunds, and regional pricing adjustments, the developer's estimated net revenue comes to around $23,113,050.
How many copies has Middle-earth™: Shadow of Mordor™ sold?
We estimate Middle-earth™: Shadow of Mordor™ has sold approximately 3.2M copies worldwide on Steam as of Aug 27, 2025. This translates to an estimated revenue of $64,141,113 in gross revenue.
What game engine does Middle-earth™: Shadow of Mordor™ use?
Middle-earth™: Shadow of Mordor™ was developed using the Lithtech Jupiter EX game engine.
How much did it cost to develop Middle-earth™: Shadow of Mordor™?
The estimated development cost for Middle-earth™: Shadow of Mordor™ was around $60 million to develop. This budget covered everything from art and design to programming and marketing.
How many developers worked on Middle-earth™: Shadow of Mordor™?
The development team size for Middle-earth™: Shadow of Mordor™ varied throughout development:
- Approximately 100 developers - Development (2011-2014)
- Over 150 people including external support - Full production (2013-2014)
Review Statistics
Positive
84.7K
Negative
6.9K
Game Information
Game Engine
Lithtech Jupiter EX
Production Cost
Middle-earth™: Shadow of Mordor™ (2014)
$60 million
Team Size
Development (2011-2014)
Approximately 100 developers
Full production (2013-2014)
Over 150 people including external support