Magicka: The Other Side of the Coin
AppID: 73093Current Price
$4.99
Estimated Owners
1.6K
Total Reviews
46
Net Revenue
$2,895
Revenue Breakdown
| Gross Revenue (Est.) | $8,034 |
| Regional Pricing (15%) | -$1,205 |
| Discounts (25%) | -$1,707 |
| Est. Refunds (5%) | -$256 |
| Steam Fee (30%) | -$1,460 |
| VAT & Taxes (15%) | -$511 |
| Net Revenue (Est.) | $2,895 |
Revenue estimates use the Boxleiter Method with a confidence score of 45/10. Actual revenue may vary significantly.
Frequently Asked Questions
How much revenue has Magicka: The Other Side of the Coin generated?
Since its release, Magicka: The Other Side of the Coin is estimated to have generated approximately $8,034 in gross revenue on Steam as of Nov 22, 2025. After accounting for platform fees, refunds, and regional pricing adjustments, the developer's estimated net revenue comes to around $2,895.
How many copies has Magicka: The Other Side of the Coin sold?
We estimate Magicka: The Other Side of the Coin has sold approximately 1.6K copies worldwide on Steam as of Nov 22, 2025. This translates to an estimated revenue of $8,034 in gross revenue.
What game engine does Magicka: The Other Side of the Coin use?
Magicka: The Other Side of the Coin was developed using the Arrowhead Game Engine (Proprietary) game engine.
How much did it cost to develop Magicka: The Other Side of the Coin?
The estimated development cost for Magicka: The Other Side of the Coin was around Unknown to develop. This budget covered everything from art and design to programming and marketing.
How many developers worked on Magicka: The Other Side of the Coin?
Magicka: The Other Side of the Coin was developed by a team of Unknown, likely small core team based on Arrowhead Game Studios' size at the time for DLC/expansion development. Development Period (2011).
Review Statistics
Positive
22
Negative
24
Game Information
Game Engine
Arrowhead Game Engine (Proprietary)
Genres
Production Cost
Magicka: The Other Side of the Coin (2011)
Unknown
Team Size
Development Period (2011)
Unknown, likely small core team based on Arrowhead Game Studios' size at the time for DLC/expansion development.