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Magicka: Lonely Island Cruise

Magicka: Lonely Island Cruise

AppID: 73039
Feb 16, 2012

Current Price

$1.99

Estimated Owners

Unavailable

Total Reviews

21

Est. lifetime net (USD)

Unavailable

Overview

Revenue Breakdown

This estimate model applies to games, not add-on products or demos.

Supporting answers and recent review samples

Frequently Asked Questions

Why is this revenue estimate unavailable?

This estimate model applies to games, not add-on products or demos.

What game engine does Magicka: Lonely Island Cruise use?

Magicka: Lonely Island Cruise was developed using the Unreal Engine 3 game engine.

How much did it cost to develop Magicka: Lonely Island Cruise?

The estimated development cost for Magicka: Lonely Island Cruise was around Unknown to develop. This budget covered everything from art and design to programming and marketing.

How many developers worked on Magicka: Lonely Island Cruise?

Magicka: Lonely Island Cruise was developed by a team of Unknown, likely small to medium-sized team at Arrowhead Game Studios Development Period (2011).

Review Statistics

Overall Rating Mixed
67% Positive 33% Negative

Positive

14

Negative

7

Game Information

Game Engine

Unreal Engine 3

Genres

Production Cost

Magicka: Lonely Island Cruise (2011)

Unknown

Team Size

Development Period (2011)

Unknown, likely small to medium-sized team at Arrowhead Game Studios

Last updated: Nov 22, 2025

Detailed Revenue Analysis

This estimate model applies to games, not add-on products or demos.

Review Analysis

Review Distribution

Positive Reviews 14 (67%)
Negative Reviews 7 (33%)

Review Metrics

Total Reviews 21
Review Score Mixed
Positive Ratio 67%

Game Details

Full Name

Magicka: Lonely Island Cruise

Steam App ID

73039

Type

Game

Developers

Arrowhead Game Studios

Publishers

Paradox Interactive

Release Date

Feb 16, 2012

Additional Details

Game Engine

Unreal Engine 3

Genres

Official Website

Visit Official Site

Production Cost

Magicka: Lonely Island Cruise (2011)

Unknown

Team Size

Development Period (2011)

Unknown, likely small to medium-sized team at Arrowhead Game Studios