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Magicka Demo

Magicka Demo

AppID: 73050
Jan 24, 2011

Current Price

Free to play

Estimated Owners

Unavailable

Total Reviews

69

Est. lifetime net (USD)

Unavailable

Overview

Revenue Breakdown

This premium-sales model does not estimate free-to-play or in-game revenue.

Supporting answers and recent review samples

Frequently Asked Questions

Why is this revenue estimate unavailable?

This premium-sales model does not estimate free-to-play or in-game revenue.

What game engine does Magicka Demo use?

Magicka Demo was developed using the Unreal Engine 2 game engine.

How much did it cost to develop Magicka Demo?

The estimated development cost for Magicka Demo was around Unknown to develop. This budget covered everything from art and design to programming and marketing.

How many developers worked on Magicka Demo?

Magicka Demo was developed by a team of Small team, likely less than 10 core developers at Arrowhead Game Studios for the initial development. Around Release (2011).

Review Statistics

Overall Rating Very Positive
99% Positive 1% Negative

Positive

68

Negative

1

Game Information

Game Engine

Unreal Engine 2

Genres

Production Cost

Magicka (Full Game, 2011)

Unknown

Magicka Demo (Pre-release)

Unknown

Team Size

Around Release (2011)

Small team, likely less than 10 core developers at Arrowhead Game Studios for the initial development.

Last updated: Nov 22, 2025

Detailed Revenue Analysis

This premium-sales model does not estimate free-to-play or in-game revenue.

Review Analysis

Review Distribution

Positive Reviews 68 (99%)
Negative Reviews 1 (1%)

Review Metrics

Total Reviews 69
Review Score Very Positive
Positive Ratio 99%

Game Details

Full Name

Magicka Demo

Steam App ID

73050

Type

Game

Developers

Arrowhead Game Studios

Release Date

Jan 24, 2011

Additional Details

Game Engine

Unreal Engine 2

Genres

Age Ratings

ESRB t
PEGI 16

Production Cost

Magicka (Full Game, 2011)

Unknown

Magicka Demo (Pre-release)

Unknown

Team Size

Around Release (2011)

Small team, likely less than 10 core developers at Arrowhead Game Studios for the initial development.