Mafia II Demo
AppID: 50280Current Price
Free to play
Estimated Owners
Unavailable
Total Reviews
148
Est. lifetime net (USD)
Unavailable
Overview
Revenue Breakdown
This premium-sales model does not estimate free-to-play or in-game revenue.
Supporting answers and recent review samples
Frequently Asked Questions
Why is this revenue estimate unavailable?
This premium-sales model does not estimate free-to-play or in-game revenue.
What game engine does Mafia II Demo use?
Mafia II Demo was developed using the Illusion Engine (Proprietary) game engine.
How much did it cost to develop Mafia II Demo?
The estimated development cost for Mafia II Demo was around $35 million - $40 million (Estimated total development and marketing) to develop. This budget covered everything from art and design to programming and marketing.
How many developers worked on Mafia II Demo?
Mafia II Demo was developed by a team of Unknown specific size for the demo team; the full game development team size is not publicly detailed for this specific title. Development period (2007-2010).
Review Statistics
Positive
138
Negative
10
Game Information
Game Engine
Illusion Engine (Proprietary)
Genres
Production Cost
Mafia II (Full Game, 2010)
$35 million - $40 million (Estimated total development and marketing)
Mafia II Demo (Pre-release content)
Unknown (Cost not publicly disclosed; typically absorbed into the main game's budget)
Team Size
Development period (2007-2010)
Unknown specific size for the demo team; the full game development team size is not publicly detailed for this specific title.
Detailed Revenue Analysis
This premium-sales model does not estimate free-to-play or in-game revenue.
Review Analysis
Review Distribution
Review Metrics
Game Details
Full Name
Mafia II Demo
Steam App ID
50280
Type
Game
Developers
2K Czech
Release Date
Aug 10, 2010
Additional Details
Game Engine
Illusion Engine (Proprietary)
Genres
Age Ratings
Production Cost
Mafia II (Full Game, 2010)
$35 million - $40 million (Estimated total development and marketing)
Mafia II Demo (Pre-release content)
Unknown (Cost not publicly disclosed; typically absorbed into the main game's budget)
Team Size
Development period (2007-2010)
Unknown specific size for the demo team; the full game development team size is not publicly detailed for this specific title.