LEGO® Marvel Super Heroes 2
AppID: 647830Current Price
$3.99
Estimated Owners
327.1K
Total Reviews
9.3K
Net Revenue
$470,263
Revenue Breakdown
| Gross Revenue (Est.) | $1,305,029 |
| Regional Pricing (15%) | -$195,754 |
| Discounts (25%) | -$277,319 |
| Est. Refunds (5%) | -$41,598 |
| Steam Fee (30%) | -$237,108 |
| VAT & Taxes (15%) | -$82,988 |
| Net Revenue (Est.) | $470,263 |
Revenue estimates use the Boxleiter Method with a confidence score of 85/10. Actual revenue may vary significantly.
Frequently Asked Questions
How much revenue has LEGO® Marvel Super Heroes 2 generated?
Since its release, LEGO® Marvel Super Heroes 2 is estimated to have generated approximately $1,305,029 in gross revenue on Steam as of Aug 27, 2025. After accounting for platform fees, refunds, and regional pricing adjustments, the developer's estimated net revenue comes to around $470,263.
How many copies has LEGO® Marvel Super Heroes 2 sold?
We estimate LEGO® Marvel Super Heroes 2 has sold approximately 327.1K copies worldwide on Steam as of Aug 27, 2025. This translates to an estimated revenue of $1,305,029 in gross revenue.
What game engine does LEGO® Marvel Super Heroes 2 use?
LEGO® Marvel Super Heroes 2 was developed using the TT Games Engine game engine.
How much did it cost to develop LEGO® Marvel Super Heroes 2?
The estimated development cost for LEGO® Marvel Super Heroes 2 was around $20-30 million to develop. This budget covered everything from art and design to programming and marketing.
How many developers worked on LEGO® Marvel Super Heroes 2?
LEGO® Marvel Super Heroes 2 was developed by a team of Approximately 100-150 developers Development (2016-2017).
Review Statistics
Positive
8.1K
Negative
1.3K
Game Information
Game Engine
TT Games Engine
Genres
Production Cost
LEGO® Marvel Super Heroes 2 (2017)
$20-30 million
Team Size
Development (2016-2017)
Approximately 100-150 developers