LEGO® DC Super-Villains
AppID: 829110Current Price
$5.99
Estimated Owners
249.1K
Total Reviews
7.1K
Net Revenue
$537,590
Revenue Breakdown
| Gross Revenue (Est.) | $1,491,869 |
| Regional Pricing (15%) | -$223,780 |
| Discounts (25%) | -$317,022 |
| Est. Refunds (5%) | -$47,553 |
| Steam Fee (30%) | -$271,054 |
| VAT & Taxes (15%) | -$94,869 |
| Net Revenue (Est.) | $537,590 |
Revenue estimates use the Boxleiter Method with a confidence score of 85/10. Actual revenue may vary significantly.
Frequently Asked Questions
How much revenue has LEGO® DC Super-Villains generated?
Since its release, LEGO® DC Super-Villains is estimated to have generated approximately $1,491,869 in gross revenue on Steam as of Aug 27, 2025. After accounting for platform fees, refunds, and regional pricing adjustments, the developer's estimated net revenue comes to around $537,590.
How many copies has LEGO® DC Super-Villains sold?
We estimate LEGO® DC Super-Villains has sold approximately 249.1K copies worldwide on Steam as of Aug 27, 2025. This translates to an estimated revenue of $1,491,869 in gross revenue.
What game engine does LEGO® DC Super-Villains use?
LEGO® DC Super-Villains was developed using the TT Games Engine game engine.
How much did it cost to develop LEGO® DC Super-Villains?
The estimated development cost for LEGO® DC Super-Villains was around $15-20 million to develop. This budget covered everything from art and design to programming and marketing.
How many developers worked on LEGO® DC Super-Villains?
LEGO® DC Super-Villains was developed by a team of Approximately 100-150 developers Development (2017-2018).
Review Statistics
Positive
6.5K
Negative
612
Game Information
Game Engine
TT Games Engine
Genres
Production Cost
LEGO® DC Super-Villains (2018)
$15-20 million
Team Size
Development (2017-2018)
Approximately 100-150 developers