Hello Neighbor

Hello Neighbor

AppID: 521890
Dynamic Pixels
tinyBuild
Dec 8, 2017

Current Price

$29.99

Estimated Owners

741.1K

Total Reviews

21.2K

Net Revenue

$8,008,813

Revenue Breakdown

Gross Revenue (Est.)$22,225,289
Regional Pricing (15%)-$3,333,793
Discounts (25%)-$4,722,874
Est. Refunds (5%)-$708,431
Steam Fee (30%)-$4,038,057
VAT & Taxes (15%)-$1,413,320
Net Revenue (Est.)$8,008,813

Revenue estimates use the Boxleiter Method with a confidence score of 95/10. Actual revenue may vary significantly.

Frequently Asked Questions

How much revenue has Hello Neighbor generated?

Since its release, Hello Neighbor is estimated to have generated approximately $22,225,289 in gross revenue on Steam as of Oct 20, 2025. After accounting for platform fees, refunds, and regional pricing adjustments, the developer's estimated net revenue comes to around $8,008,813.

How many copies has Hello Neighbor sold?

We estimate Hello Neighbor has sold approximately 741.1K copies worldwide on Steam as of Oct 20, 2025. This translates to an estimated revenue of $22,225,289 in gross revenue.

What game engine does Hello Neighbor use?

Hello Neighbor was developed using the Unreal Engine 4 game engine.

How many developers worked on Hello Neighbor?

The development team size for Hello Neighbor varied throughout development:

  • Small core team, likely under 10 people initially - Around 2016 (Early Development)
  • Dynamic Pixels grew significantly, but specific developer count for Hello Neighbor is not explicitly stated as a fixed number. - Around 2017 (Launch)
  • Dynamic Pixels, the developer, has grown substantially since the initial release, but specific team size dedicated solely to the Hello Neighbor franchise is not publicly detailed. - 2021 (Post-launch/Ongoing Development)

Review Statistics

Overall Rating Very Positive
84% Positive 16% Negative

Positive

17.8K

Negative

3.4K

Game Information

Game Engine

Unreal Engine 4

Genres

AdventureIndieStrategy

Team Size

Around 2016 (Early Development)

Small core team, likely under 10 people initially

Around 2017 (Launch)

Dynamic Pixels grew significantly, but specific developer count for Hello Neighbor is not explicitly stated as a fixed number.

2021 (Post-launch/Ongoing Development)

Dynamic Pixels, the developer, has grown substantially since the initial release, but specific team size dedicated solely to the Hello Neighbor franchise is not publicly detailed.

Last updated: Oct 20, 2025