Hacker Evolution: Untold
AppID: 70110Current Price
$2.99
Estimated Owners
15.4K
Total Reviews
439
Net Revenue
$16,555
Revenue Breakdown
| Gross Revenue (Est.) | $45,941 |
| Regional Pricing (15%) | -$6,891 |
| Discounts (25%) | -$9,763 |
| Est. Refunds (5%) | -$1,464 |
| Steam Fee (30%) | -$8,347 |
| VAT & Taxes (15%) | -$2,921 |
| Net Revenue (Est.) | $16,555 |
Revenue estimates use the Boxleiter Method with a confidence score of 45/10. Actual revenue may vary significantly.
Frequently Asked Questions
How much revenue has Hacker Evolution: Untold generated?
Since its release, Hacker Evolution: Untold is estimated to have generated approximately $45,941 in gross revenue on Steam as of Nov 22, 2025. After accounting for platform fees, refunds, and regional pricing adjustments, the developer's estimated net revenue comes to around $16,555.
How many copies has Hacker Evolution: Untold sold?
We estimate Hacker Evolution: Untold has sold approximately 15.4K copies worldwide on Steam as of Nov 22, 2025. This translates to an estimated revenue of $45,941 in gross revenue.
What game engine does Hacker Evolution: Untold use?
Hacker Evolution: Untold was developed using the Unity game engine.
How much did it cost to develop Hacker Evolution: Untold?
The estimated development cost for Hacker Evolution: Untold was around Unknown to develop. This budget covered everything from art and design to programming and marketing.
How many developers worked on Hacker Evolution: Untold?
The development team size for Hacker Evolution: Untold varied throughout development:
- Small team, likely independent developer(s) - 2014 (Initial Development)
- Unknown, likely maintained by a very small team or individual developer (based on release frequency and scope) - Ongoing Development/Updates
Review Statistics
Positive
266
Negative
173
Game Information
Game Engine
Unity
Genres
Production Cost
Hacker Evolution: Untold (Development)
Unknown
Team Size
2014 (Initial Development)
Small team, likely independent developer(s)
Ongoing Development/Updates
Unknown, likely maintained by a very small team or individual developer (based on release frequency and scope)