Flower
AppID: 966330Current Price
$6.99
Estimated Owners
165.9K
Total Reviews
4.7K
Net Revenue
$417,961
Revenue Breakdown
| Gross Revenue (Est.) | $1,159,886 |
| Regional Pricing (15%) | -$173,983 |
| Discounts (25%) | -$246,476 |
| Est. Refunds (5%) | -$36,971 |
| Steam Fee (30%) | -$210,737 |
| VAT & Taxes (15%) | -$73,758 |
| Net Revenue (Est.) | $417,961 |
Revenue estimates use the Boxleiter Method with a confidence score of 75/10. Actual revenue may vary significantly.
Frequently Asked Questions
How much revenue has Flower generated?
Since its release, Flower is estimated to have generated approximately $1,159,886 in gross revenue on Steam as of Oct 21, 2025. After accounting for platform fees, refunds, and regional pricing adjustments, the developer's estimated net revenue comes to around $417,961.
How many copies has Flower sold?
We estimate Flower has sold approximately 165.9K copies worldwide on Steam as of Oct 21, 2025. This translates to an estimated revenue of $1,159,886 in gross revenue.
What game engine does Flower use?
Flower was developed using the Proprietary Engine game engine.
How much did it cost to develop Flower?
The estimated development cost for Flower was around $100,000 - $200,000 to develop. This budget covered everything from art and design to programming and marketing.
How many developers worked on Flower?
The development team size for Flower varied throughout development:
- Small team, approximately 5-10 core developers - 2009 (initial release)
- Small team, likely similar or smaller than original (5-10) - 2013 (PS4 remaster)
- Small team, likely maintenance/porting team (under 10) - 2019 (PC release)
Review Statistics
Positive
3.8K
Negative
953
Game Information
Game Engine
Proprietary Engine
Genres
Production Cost
Flower (2009)
$100,000 - $200,000
Team Size
2009 (initial release)
Small team, approximately 5-10 core developers
2013 (PS4 remaster)
Small team, likely similar or smaller than original (5-10)
2019 (PC release)
Small team, likely maintenance/porting team (under 10)