FINAL FANTASY XIV Online
AppID: 39210Current Price
$11.99
Estimated Owners
2.9M
Total Reviews
81.6K
Net Revenue
$12,341,331
Revenue Breakdown
| Gross Revenue (Est.) | $34,248,476 |
| Regional Pricing (15%) | -$5,137,271 |
| Discounts (25%) | -$7,277,801 |
| Est. Refunds (5%) | -$1,091,670 |
| Steam Fee (30%) | -$6,222,520 |
| VAT & Taxes (15%) | -$2,177,882 |
| Net Revenue (Est.) | $12,341,331 |
Revenue estimates use the Boxleiter Method with a confidence score of 95/10. Actual revenue may vary significantly.
Frequently Asked Questions
How much revenue has FINAL FANTASY XIV Online generated?
Since its release, FINAL FANTASY XIV Online is estimated to have generated approximately $34,248,476 in gross revenue on Steam as of Aug 26, 2025. After accounting for platform fees, refunds, and regional pricing adjustments, the developer's estimated net revenue comes to around $12,341,331.
How many copies has FINAL FANTASY XIV Online sold?
We estimate FINAL FANTASY XIV Online has sold approximately 2.9M copies worldwide on Steam as of Aug 26, 2025. This translates to an estimated revenue of $34,248,476 in gross revenue.
What game engine does FINAL FANTASY XIV Online use?
FINAL FANTASY XIV Online was developed using the Crystal Tools game engine.
How much did it cost to develop FINAL FANTASY XIV Online?
The estimated development cost for FINAL FANTASY XIV Online was around $50 million to develop. This budget covered everything from art and design to programming and marketing.
How many developers worked on FINAL FANTASY XIV Online?
The development team size for FINAL FANTASY XIV Online varied throughout development:
- Over 200 developers - February 2017
- Over 300 developers - April 2020
- Over 400 developers - February 2021
- Over 500 developers - July 2022
- Over 600 developers - October 2023
Review Statistics
Positive
70.8K
Negative
10.8K
Game Information
Game Engine
Crystal Tools
Genres
Production Cost
FINAL FANTASY XIV (Original, 2010)
$50 million
FINAL FANTASY XIV: A Realm Reborn (2013)
$70 million
Ongoing Development & Expansions (2013-2023)
$200 million+
Team Size
February 2017
Over 200 developers
April 2020
Over 300 developers
February 2021
Over 400 developers
July 2022
Over 500 developers
October 2023
Over 600 developers