Evochron Mercenary

Evochron Mercenary

AppID: 71000
StarWraith 3D Games LLC
StarWraith 3D Games LLC
Jan 16, 2012

Current Price

$14.99

Estimated Owners

15.2K

Total Reviews

434

Net Revenue

$82,050

Revenue Breakdown

Gross Revenue (Est.)$227,698
Regional Pricing (15%)-$34,155
Discounts (25%)-$48,386
Est. Refunds (5%)-$7,258
Steam Fee (30%)-$41,370
VAT & Taxes (15%)-$14,479
Net Revenue (Est.)$82,050

Revenue estimates use the Boxleiter Method with a confidence score of 50/10. Actual revenue may vary significantly.

Frequently Asked Questions

How much revenue has Evochron Mercenary generated?

Since its release, Evochron Mercenary is estimated to have generated approximately $227,698 in gross revenue on Steam as of Nov 22, 2025. After accounting for platform fees, refunds, and regional pricing adjustments, the developer's estimated net revenue comes to around $82,050.

How many copies has Evochron Mercenary sold?

We estimate Evochron Mercenary has sold approximately 15.2K copies worldwide on Steam as of Nov 22, 2025. This translates to an estimated revenue of $227,698 in gross revenue.

What game engine does Evochron Mercenary use?

Evochron Mercenary was developed using the Custom Engine game engine.

How much did it cost to develop Evochron Mercenary?

The estimated development cost for Evochron Mercenary was around Unknown to develop. This budget covered everything from art and design to programming and marketing.

How many developers worked on Evochron Mercenary?

The development team size for Evochron Mercenary varied throughout development:

  • Small independent team (likely less than 10) - 2014 (Release)
  • Unknown, likely a very small core team or solo developer (Jesse Reser) - Ongoing Development

Review Statistics

Overall Rating Mostly Positive
77% Positive 23% Negative

Positive

335

Negative

99

Game Information

Game Engine

Custom Engine

Genres

ActionIndieSimulation

Production Cost

Evochron: Mercenary (Development)

Unknown

Team Size

2014 (Release)

Small independent team (likely less than 10)

Ongoing Development

Unknown, likely a very small core team or solo developer (Jesse Reser)

Last updated: Nov 22, 2025