Evochron Mercenary
AppID: 71000Current Price
$14.99
Estimated Owners
15.2K
Total Reviews
434
Net Revenue
$82,050
Revenue Breakdown
| Gross Revenue (Est.) | $227,698 |
| Regional Pricing (15%) | -$34,155 |
| Discounts (25%) | -$48,386 |
| Est. Refunds (5%) | -$7,258 |
| Steam Fee (30%) | -$41,370 |
| VAT & Taxes (15%) | -$14,479 |
| Net Revenue (Est.) | $82,050 |
Revenue estimates use the Boxleiter Method with a confidence score of 50/10. Actual revenue may vary significantly.
Frequently Asked Questions
How much revenue has Evochron Mercenary generated?
Since its release, Evochron Mercenary is estimated to have generated approximately $227,698 in gross revenue on Steam as of Nov 22, 2025. After accounting for platform fees, refunds, and regional pricing adjustments, the developer's estimated net revenue comes to around $82,050.
How many copies has Evochron Mercenary sold?
We estimate Evochron Mercenary has sold approximately 15.2K copies worldwide on Steam as of Nov 22, 2025. This translates to an estimated revenue of $227,698 in gross revenue.
What game engine does Evochron Mercenary use?
Evochron Mercenary was developed using the Custom Engine game engine.
How much did it cost to develop Evochron Mercenary?
The estimated development cost for Evochron Mercenary was around Unknown to develop. This budget covered everything from art and design to programming and marketing.
How many developers worked on Evochron Mercenary?
The development team size for Evochron Mercenary varied throughout development:
- Small independent team (likely less than 10) - 2014 (Release)
- Unknown, likely a very small core team or solo developer (Jesse Reser) - Ongoing Development
Review Statistics
Positive
335
Negative
99
Game Information
Game Engine
Custom Engine
Genres
Production Cost
Evochron: Mercenary (Development)
Unknown
Team Size
2014 (Release)
Small independent team (likely less than 10)
Ongoing Development
Unknown, likely a very small core team or solo developer (Jesse Reser)