Everyday Shooter
AppID: 16300Current Price
$9.99
Estimated Owners
4.2K
Total Reviews
120
Est. lifetime net (USD)
$15,119
Overview
Revenue Breakdown
| Gross Revenue (Est.) | $41,958 |
| Regional Pricing (15%) | -$6,294 |
| Discounts (25%) | -$8,916 |
| Est. Refunds (5%) | -$1,337 |
| Steam Fee (30%) | -$7,623 |
| VAT & Taxes (15%) | -$2,668 |
| Net Revenue (Est.) | $15,119 |
This is the stored import snapshot. Its model version, input observation dates and confidence score were not recorded. Actual revenue may vary significantly.
Supporting answers and recent review samples
Frequently Asked Questions
How much revenue has Everyday Shooter generated?
Since its release, Everyday Shooter is estimated to have generated approximately $41,958 in gross revenue on Steam as of Nov 19, 2025. After accounting for platform fees, refunds, and regional pricing adjustments, the developer's estimated net revenue comes to around $15,119.
How many copies has Everyday Shooter sold?
We estimate Everyday Shooter has sold approximately 4.2K copies worldwide on Steam as of Nov 19, 2025. This translates to an estimated revenue of $41,958 in gross revenue.
What game engine does Everyday Shooter use?
Everyday Shooter was developed using the XNA game engine.
How many developers worked on Everyday Shooter?
The development team size for Everyday Shooter varied throughout development:
- 1 (solo developer Jonathan Blow) - 2007 (development and release)
- 1 (solo developer Jonathan Blow) - 2011 (PlayStation ports)
Review Statistics
Positive
114
Negative
6
Detailed Revenue Analysis
Stored deduction breakdown
Deductions Applied
Review Analysis
Review Distribution
Review Metrics
Game Details
Full Name
Everyday Shooter
Steam App ID
16300
Type
Game
Developers
Queasy Games
Release Date
May 8, 2008