Everyday Shooter

Everyday Shooter

AppID: 16300
Queasy Games
May 8, 2008

Current Price

$9.99

Estimated Owners

4.2K

Total Reviews

120

Net Revenue

$15,119

Revenue Breakdown

Gross Revenue (Est.)$41,958
Regional Pricing (15%)-$6,294
Discounts (25%)-$8,916
Est. Refunds (5%)-$1,337
Steam Fee (30%)-$7,623
VAT & Taxes (15%)-$2,668
Net Revenue (Est.)$15,119

Revenue estimates use the Boxleiter Method with a confidence score of 50/10. Actual revenue may vary significantly.

Frequently Asked Questions

How much revenue has Everyday Shooter generated?

Since its release, Everyday Shooter is estimated to have generated approximately $41,958 in gross revenue on Steam as of Nov 19, 2025. After accounting for platform fees, refunds, and regional pricing adjustments, the developer's estimated net revenue comes to around $15,119.

How many copies has Everyday Shooter sold?

We estimate Everyday Shooter has sold approximately 4.2K copies worldwide on Steam as of Nov 19, 2025. This translates to an estimated revenue of $41,958 in gross revenue.

What game engine does Everyday Shooter use?

Everyday Shooter was developed using the XNA game engine.

How many developers worked on Everyday Shooter?

The development team size for Everyday Shooter varied throughout development:

  • 1 (solo developer Jonathan Blow) - 2007 (development and release)
  • 1 (solo developer Jonathan Blow) - 2011 (PlayStation ports)

Review Statistics

Overall Rating Very Positive
95% Positive 5% Negative

Positive

114

Negative

6

Game Information

Game Engine

XNA

Genres

IndieCasual

Team Size

2007 (development and release)

1 (solo developer Jonathan Blow)

2011 (PlayStation ports)

1 (solo developer Jonathan Blow)

Last updated: Nov 19, 2025