Everyday Shooter
AppID: 16300Current Price
$9.99
Estimated Owners
4.2K
Total Reviews
120
Net Revenue
$15,119
Revenue Breakdown
| Gross Revenue (Est.) | $41,958 |
| Regional Pricing (15%) | -$6,294 |
| Discounts (25%) | -$8,916 |
| Est. Refunds (5%) | -$1,337 |
| Steam Fee (30%) | -$7,623 |
| VAT & Taxes (15%) | -$2,668 |
| Net Revenue (Est.) | $15,119 |
Revenue estimates use the Boxleiter Method with a confidence score of 50/10. Actual revenue may vary significantly.
Frequently Asked Questions
How much revenue has Everyday Shooter generated?
Since its release, Everyday Shooter is estimated to have generated approximately $41,958 in gross revenue on Steam as of Nov 19, 2025. After accounting for platform fees, refunds, and regional pricing adjustments, the developer's estimated net revenue comes to around $15,119.
How many copies has Everyday Shooter sold?
We estimate Everyday Shooter has sold approximately 4.2K copies worldwide on Steam as of Nov 19, 2025. This translates to an estimated revenue of $41,958 in gross revenue.
What game engine does Everyday Shooter use?
Everyday Shooter was developed using the XNA game engine.
How many developers worked on Everyday Shooter?
The development team size for Everyday Shooter varied throughout development:
- 1 (solo developer Jonathan Blow) - 2007 (development and release)
- 1 (solo developer Jonathan Blow) - 2011 (PlayStation ports)
Review Statistics
Positive
114
Negative
6
Game Information
Game Engine
XNA
Genres
Team Size
2007 (development and release)
1 (solo developer Jonathan Blow)
2011 (PlayStation ports)
1 (solo developer Jonathan Blow)