Europa Universalis: Rome - Vae Victis

Europa Universalis: Rome - Vae Victis

AppID: 23440
Realmforge Studios

Current Price

Free

Estimated Owners

175

Total Reviews

5

Net Revenue

$0

Revenue Breakdown

Gross Revenue (Est.)$0
Regional Pricing (15%)-$0
Discounts (25%)-$0
Est. Refunds (5%)-$0
Steam Fee (30%)-$0
VAT & Taxes (15%)-$0
Net Revenue (Est.)$0

Revenue estimates use the Boxleiter Method with a confidence score of 50/10. Actual revenue may vary significantly.

Frequently Asked Questions

How much revenue has Europa Universalis: Rome - Vae Victis generated?

Since its release, Europa Universalis: Rome - Vae Victis is estimated to have generated approximately $0 in gross revenue on Steam as of Nov 20, 2025. After accounting for platform fees, refunds, and regional pricing adjustments, the developer's estimated net revenue comes to around $0.

How many copies has Europa Universalis: Rome - Vae Victis sold?

We estimate Europa Universalis: Rome - Vae Victis has sold approximately 175 copies worldwide on Steam as of Nov 20, 2025. This translates to an estimated revenue of $0 in gross revenue.

What game engine does Europa Universalis: Rome - Vae Victis use?

Europa Universalis: Rome - Vae Victis was developed using the Clausewitz Engine game engine.

How much did it cost to develop Europa Universalis: Rome - Vae Victis?

The estimated development cost for Europa Universalis: Rome - Vae Victis was around Unknown to develop. This budget covered everything from art and design to programming and marketing.

How many developers worked on Europa Universalis: Rome - Vae Victis?

Europa Universalis: Rome - Vae Victis was developed by a team of Small team, typical for Paradox Interactive at the time for a title of this scope, likely under 20 developers. Development Period (2006-2008).

Review Statistics

Overall Rating 5 user reviews
80% Positive 20% Negative

Positive

4

Negative

1

Game Information

Game Engine

Clausewitz Engine

Genres

ActionAdventureStrategy

Production Cost

Europa Universalis: Rome - Vae Victis (2008)

Unknown

Team Size

Development Period (2006-2008)

Small team, typical for Paradox Interactive at the time for a title of this scope, likely under 20 developers.

Last updated: Nov 20, 2025