Europa Universalis: Rome - Vae Victis
AppID: 23440Current Price
Free
Estimated Owners
175
Total Reviews
5
Net Revenue
$0
Revenue Breakdown
| Gross Revenue (Est.) | $0 |
| Regional Pricing (15%) | -$0 |
| Discounts (25%) | -$0 |
| Est. Refunds (5%) | -$0 |
| Steam Fee (30%) | -$0 |
| VAT & Taxes (15%) | -$0 |
| Net Revenue (Est.) | $0 |
Revenue estimates use the Boxleiter Method with a confidence score of 50/10. Actual revenue may vary significantly.
Frequently Asked Questions
How much revenue has Europa Universalis: Rome - Vae Victis generated?
Since its release, Europa Universalis: Rome - Vae Victis is estimated to have generated approximately $0 in gross revenue on Steam as of Nov 20, 2025. After accounting for platform fees, refunds, and regional pricing adjustments, the developer's estimated net revenue comes to around $0.
How many copies has Europa Universalis: Rome - Vae Victis sold?
We estimate Europa Universalis: Rome - Vae Victis has sold approximately 175 copies worldwide on Steam as of Nov 20, 2025. This translates to an estimated revenue of $0 in gross revenue.
What game engine does Europa Universalis: Rome - Vae Victis use?
Europa Universalis: Rome - Vae Victis was developed using the Clausewitz Engine game engine.
How much did it cost to develop Europa Universalis: Rome - Vae Victis?
The estimated development cost for Europa Universalis: Rome - Vae Victis was around Unknown to develop. This budget covered everything from art and design to programming and marketing.
How many developers worked on Europa Universalis: Rome - Vae Victis?
Europa Universalis: Rome - Vae Victis was developed by a team of Small team, typical for Paradox Interactive at the time for a title of this scope, likely under 20 developers. Development Period (2006-2008).
Review Statistics
Positive
4
Negative
1
Game Information
Game Engine
Clausewitz Engine
Genres
Production Cost
Europa Universalis: Rome - Vae Victis (2008)
Unknown
Team Size
Development Period (2006-2008)
Small team, typical for Paradox Interactive at the time for a title of this scope, likely under 20 developers.