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Dungeons & Dragons Neverwinter Nights 2: Enhanced Edition

Dungeons & Dragons Neverwinter Nights 2: Enhanced Edition

AppID: 2738630
Developer: Aspyr Media
Publisher: Aspyr Media
Jul 15, 2025

Current Price

$29.99

Estimated Owners

41.7K

Total Reviews

1.2K

Est. lifetime net (USD)

$450,482

Overview

Revenue Breakdown

Gross Revenue (Est.)$1,250,133
Regional Pricing (15%)-$187,520
Discounts (25%)-$265,653
Est. Refunds (5%)-$39,848
Steam Fee (30%)-$227,134
VAT & Taxes (15%)-$79,497
Net Revenue (Est.)$450,482

This is the stored import snapshot. Its model version, input observation dates and confidence score were not recorded. Actual revenue may vary significantly.

Supporting answers and recent review samples

Frequently Asked Questions

How much revenue has Dungeons & Dragons Neverwinter Nights 2: Enhanced Edition generated?

Since its release, Dungeons & Dragons Neverwinter Nights 2: Enhanced Edition is estimated to have generated approximately $1,250,133 in gross revenue on Steam as of Oct 20, 2025. After accounting for platform fees, refunds, and regional pricing adjustments, the developer's estimated net revenue comes to around $450,482.

How many copies has Dungeons & Dragons Neverwinter Nights 2: Enhanced Edition sold?

We estimate Dungeons & Dragons Neverwinter Nights 2: Enhanced Edition has sold approximately 41.7K copies worldwide on Steam as of Oct 20, 2025. This translates to an estimated revenue of $1,250,133 in gross revenue.

What game engine does Dungeons & Dragons Neverwinter Nights 2: Enhanced Edition use?

Dungeons & Dragons Neverwinter Nights 2: Enhanced Edition was developed using the Aurora Engine (Modified/Proprietary) game engine.

How much did it cost to develop Dungeons & Dragons Neverwinter Nights 2: Enhanced Edition?

The estimated development cost for Dungeons & Dragons Neverwinter Nights 2: Enhanced Edition was around Unknown to develop. This budget covered everything from art and design to programming and marketing.

How many developers worked on Dungeons & Dragons Neverwinter Nights 2: Enhanced Edition?

The development team size for Dungeons & Dragons Neverwinter Nights 2: Enhanced Edition varied throughout development:

  • Unknown specific developer count for the core team, but typical for a major RPG studio at the time. - Original Development (Obsidian Entertainment, 2006)
  • Unknown specific developer count for the port/enhancement team. - Enhanced Edition Development (Beamdog, Post-2018)

Review Statistics

Overall Rating Mixed
45% Positive 55% Negative

Positive

532

Negative

659

Game Information

Game Engine

Aurora Engine (Modified/Proprietary)

Production Cost

Neverwinter Nights 2 (Original Development, 2006)

Unknown

Neverwinter Nights 2: Enhanced Edition (Development/Porting, Post-2019)

Unknown

Team Size

Original Development (Obsidian Entertainment, 2006)

Unknown specific developer count for the core team, but typical for a major RPG studio at the time.

Enhanced Edition Development (Beamdog, Post-2018)

Unknown specific developer count for the port/enhancement team.

Last updated: Oct 20, 2025

Detailed Revenue Analysis

Stored deduction breakdown

Total Reviews 1.2K
Boxleiter Multiplier × 35
Estimated Owners 41.7K
Current price (USD) $29.99
Gross Revenue $1,250,133

Deductions Applied

Regional Pricing (15%) -$187,520
Discounts (25%) -$265,653
Estimated Refunds (5%) -$39,848
Steam Platform Fee (30%) -$227,134
VAT & Taxes (15%) -$79,497
Net Revenue $450,482

Review Analysis

Review Distribution

Positive Reviews 532 (45%)
Negative Reviews 659 (55%)

Review Metrics

Total Reviews 1.2K
Review Score Mixed
Positive Ratio 45%

Game Details

Full Name

Dungeons & Dragons Neverwinter Nights 2: Enhanced Edition

Steam App ID

2738630

Type

Game

Developers

Aspyr Media

Publishers

Aspyr Media

Release Date

Jul 15, 2025

Additional Details

Game Engine

Aurora Engine (Modified/Proprietary)

Age Ratings

Production Cost

Neverwinter Nights 2 (Original Development, 2006)

Unknown

Neverwinter Nights 2: Enhanced Edition (Development/Porting, Post-2019)

Unknown

Team Size

Original Development (Obsidian Entertainment, 2006)

Unknown specific developer count for the core team, but typical for a major RPG studio at the time.

Enhanced Edition Development (Beamdog, Post-2018)

Unknown specific developer count for the port/enhancement team.