Disciples III - Renaissance Steam Special Edition
AppID: 33670Current Price
$9.99
Estimated Owners
18.3K
Total Reviews
522
Net Revenue
$65,770
Revenue Breakdown
| Gross Revenue (Est.) | $182,517 |
| Regional Pricing (15%) | -$27,378 |
| Discounts (25%) | -$38,785 |
| Est. Refunds (5%) | -$5,818 |
| Steam Fee (30%) | -$33,161 |
| VAT & Taxes (15%) | -$11,606 |
| Net Revenue (Est.) | $65,770 |
Revenue estimates use the Boxleiter Method with a confidence score of 59/10. Actual revenue may vary significantly.
Frequently Asked Questions
How much revenue has Disciples III - Renaissance Steam Special Edition generated?
Since its release, Disciples III - Renaissance Steam Special Edition is estimated to have generated approximately $182,517 in gross revenue on Steam as of Nov 20, 2025. After accounting for platform fees, refunds, and regional pricing adjustments, the developer's estimated net revenue comes to around $65,770.
How many copies has Disciples III - Renaissance Steam Special Edition sold?
We estimate Disciples III - Renaissance Steam Special Edition has sold approximately 18.3K copies worldwide on Steam as of Nov 20, 2025. This translates to an estimated revenue of $182,517 in gross revenue.
What game engine does Disciples III - Renaissance Steam Special Edition use?
Disciples III - Renaissance Steam Special Edition was developed using the Proprietary Engine game engine.
How much did it cost to develop Disciples III - Renaissance Steam Special Edition?
The estimated development cost for Disciples III - Renaissance Steam Special Edition was around Unknown to develop. This budget covered everything from art and design to programming and marketing.
How many developers worked on Disciples III - Renaissance Steam Special Edition?
Disciples III - Renaissance Steam Special Edition was developed by a team of Unknown, likely small to medium-sized team typical for a sequel by Strategy First/Kalypso Media published titles at the time. Development Period (c. 2008-2010).
Review Statistics
Positive
271
Negative
251
Game Information
Game Engine
Proprietary Engine
Genres
Production Cost
Disciples III: Renaissance (2009)
Unknown
Team Size
Development Period (c. 2008-2010)
Unknown, likely small to medium-sized team typical for a sequel by Strategy First/Kalypso Media published titles at the time.