Commandos: Behind Enemy Lines
AppID: 6800Current Price
$2.49
Estimated Owners
134.9K
Total Reviews
3.9K
Est. lifetime net (USD)
$121,032
Overview
Revenue Breakdown
| Gross Revenue (Est.) | $335,876 |
| Regional Pricing (15%) | -$50,381 |
| Discounts (25%) | -$71,374 |
| Est. Refunds (5%) | -$10,706 |
| Steam Fee (30%) | -$61,024 |
| VAT & Taxes (15%) | -$21,359 |
| Net Revenue (Est.) | $121,032 |
This is the stored import snapshot. Its model version, input observation dates and confidence score were not recorded. Actual revenue may vary significantly.
Supporting answers and recent review samples
Frequently Asked Questions
How much revenue has Commandos: Behind Enemy Lines generated?
Since its release, Commandos: Behind Enemy Lines is estimated to have generated approximately $335,876 in gross revenue on Steam as of Nov 19, 2025. After accounting for platform fees, refunds, and regional pricing adjustments, the developer's estimated net revenue comes to around $121,032.
How many copies has Commandos: Behind Enemy Lines sold?
We estimate Commandos: Behind Enemy Lines has sold approximately 134.9K copies worldwide on Steam as of Nov 19, 2025. This translates to an estimated revenue of $335,876 in gross revenue.
What game engine does Commandos: Behind Enemy Lines use?
Commandos: Behind Enemy Lines was developed using the Custom Engine game engine.
How many developers worked on Commandos: Behind Enemy Lines?
Commandos: Behind Enemy Lines was developed by a team of Around 15-20 team members 1996-1998.
Review Statistics
Positive
3.5K
Negative
382
Game Information
Game Engine
Custom Engine
Genres
Team Size
1996-1998
Around 15-20 team members
Detailed Revenue Analysis
Stored deduction breakdown
Deductions Applied
Review Analysis
Review Distribution
Review Metrics
Game Details
Full Name
Commandos: Behind Enemy Lines
Steam App ID
6800
Type
Game
Developers
Pyro Studios
Publishers
Kalypso Media Digital
Release Date
Mar 15, 2007