Commander: Conquest of the Americas
AppID: 49300Current Price
$9.99
Estimated Owners
6.4K
Total Reviews
184
Net Revenue
$23,183
Revenue Breakdown
| Gross Revenue (Est.) | $64,336 |
| Regional Pricing (15%) | -$9,650 |
| Discounts (25%) | -$13,671 |
| Est. Refunds (5%) | -$2,051 |
| Steam Fee (30%) | -$11,689 |
| VAT & Taxes (15%) | -$4,091 |
| Net Revenue (Est.) | $23,183 |
Revenue estimates use the Boxleiter Method with a confidence score of 45/10. Actual revenue may vary significantly.
Frequently Asked Questions
How much revenue has Commander: Conquest of the Americas generated?
Since its release, Commander: Conquest of the Americas is estimated to have generated approximately $64,336 in gross revenue on Steam as of Nov 21, 2025. After accounting for platform fees, refunds, and regional pricing adjustments, the developer's estimated net revenue comes to around $23,183.
How many copies has Commander: Conquest of the Americas sold?
We estimate Commander: Conquest of the Americas has sold approximately 6.4K copies worldwide on Steam as of Nov 21, 2025. This translates to an estimated revenue of $64,336 in gross revenue.
What game engine does Commander: Conquest of the Americas use?
Commander: Conquest of the Americas was developed using the Custom Engine game engine.
How much did it cost to develop Commander: Conquest of the Americas?
The estimated development cost for Commander: Conquest of the Americas was around Unknown to develop. This budget covered everything from art and design to programming and marketing.
How many developers worked on Commander: Conquest of the Americas?
Commander: Conquest of the Americas was developed by a team of Unknown Release (2010).
Review Statistics
Positive
95
Negative
89
Game Information
Game Engine
Custom Engine
Genres
Production Cost
Commander: Conquest of the Americas (2010)
Unknown
Team Size
Release (2010)
Unknown