Cogs
AppID: 26500Current Price
$5.99
Estimated Owners
31.7K
Total Reviews
907
Net Revenue
$68,521
Revenue Breakdown
| Gross Revenue (Est.) | $190,153 |
| Regional Pricing (15%) | -$28,523 |
| Discounts (25%) | -$40,407 |
| Est. Refunds (5%) | -$6,061 |
| Steam Fee (30%) | -$34,548 |
| VAT & Taxes (15%) | -$12,092 |
| Net Revenue (Est.) | $68,521 |
Revenue estimates use the Boxleiter Method with a confidence score of 65/10. Actual revenue may vary significantly.
Frequently Asked Questions
How much revenue has Cogs generated?
Since its release, Cogs is estimated to have generated approximately $190,153 in gross revenue on Steam as of Nov 20, 2025. After accounting for platform fees, refunds, and regional pricing adjustments, the developer's estimated net revenue comes to around $68,521.
How many copies has Cogs sold?
We estimate Cogs has sold approximately 31.7K copies worldwide on Steam as of Nov 20, 2025. This translates to an estimated revenue of $190,153 in gross revenue.
What game engine does Cogs use?
Cogs was developed using the Unity game engine.
How much did it cost to develop Cogs?
The estimated development cost for Cogs was around $10 - $20 per unit (Manufacturing, packaging, distribution) to develop. This budget covered everything from art and design to programming and marketing.
How many developers worked on Cogs?
The development team size for Cogs varied throughout development:
- Small team, likely less than 10 developers - Initial Development (2009)
- Information on the exact team size for the original development of Cogs (2009) by Rabid Games is not widely publicized. - Unknown
Review Statistics
Positive
803
Negative
104
Game Information
Game Engine
Unity
Genres
Production Cost
General Cost of Goods Sold (COGS) for Physical Games (Pre-2020 Averages)
$10 - $20 per unit (Manufacturing, packaging, distribution)
Modern AAA Physical Game COGS (Estimated, highly variable based on format/region)
$15 - $35 per unit (Includes disc/cartridge, case, manual, shipping)
Digital Distribution COGS (Near Zero)
Effectively $0 (Excluding platform fees/server costs)
Team Size
Initial Development (2009)
Small team, likely less than 10 developers
Unknown
Information on the exact team size for the original development of Cogs (2009) by Rabid Games is not widely publicized.