BloodRayne 2: Terminal Cut
AppID: 1373550Current Price
$14.99
Estimated Owners
36.9K
Total Reviews
1.1K
Net Revenue
$199,265
Revenue Breakdown
| Gross Revenue (Est.) | $552,981 |
| Regional Pricing (15%) | -$82,947 |
| Discounts (25%) | -$117,508 |
| Est. Refunds (5%) | -$17,626 |
| Steam Fee (30%) | -$100,470 |
| VAT & Taxes (15%) | -$35,164 |
| Net Revenue (Est.) | $199,265 |
Revenue estimates use the Boxleiter Method with a confidence score of 75/10. Actual revenue may vary significantly.
Frequently Asked Questions
How much revenue has BloodRayne 2: Terminal Cut generated?
Since its release, BloodRayne 2: Terminal Cut is estimated to have generated approximately $552,981 in gross revenue on Steam as of Oct 21, 2025. After accounting for platform fees, refunds, and regional pricing adjustments, the developer's estimated net revenue comes to around $199,265.
How many copies has BloodRayne 2: Terminal Cut sold?
We estimate BloodRayne 2: Terminal Cut has sold approximately 36.9K copies worldwide on Steam as of Oct 21, 2025. This translates to an estimated revenue of $552,981 in gross revenue.
What game engine does BloodRayne 2: Terminal Cut use?
BloodRayne 2: Terminal Cut was developed using the Proprietary Engine game engine.
How much did it cost to develop BloodRayne 2: Terminal Cut?
The estimated development cost for BloodRayne 2: Terminal Cut was around Unknown to develop. This budget covered everything from art and design to programming and marketing.
How many developers worked on BloodRayne 2: Terminal Cut?
BloodRayne 2: Terminal Cut was developed by a team of Small team (exact number undisclosed) 2020.
Review Statistics
Positive
823
Negative
231
Game Information
Game Engine
Proprietary Engine
Genres
Production Cost
BloodRayne 2: Terminal Cut (2020)
Unknown
Team Size
2020
Small team (exact number undisclosed)