BloodRayne 2: Terminal Cut
AppID: 1373550Current Price
$14.99
Estimated Owners
36.9K
Total Reviews
1.1K
Net Revenue
$199,265
Overview
Revenue Breakdown
| Gross Revenue (Est.) | $552,981 |
| Regional Pricing (15%) | -$82,947 |
| Discounts (25%) | -$117,508 |
| Est. Refunds (5%) | -$17,626 |
| Steam Fee (30%) | -$100,470 |
| VAT & Taxes (15%) | -$35,164 |
| Net Revenue (Est.) | $199,265 |
Revenue estimates use the Boxleiter Method with a confidence score of 75/10. Actual revenue may vary significantly.
Frequently Asked Questions
How much revenue has BloodRayne 2: Terminal Cut generated?
Since its release, BloodRayne 2: Terminal Cut is estimated to have generated approximately $552,981 in gross revenue on Steam as of Oct 21, 2025. After accounting for platform fees, refunds, and regional pricing adjustments, the developer's estimated net revenue comes to around $199,265.
How many copies has BloodRayne 2: Terminal Cut sold?
We estimate BloodRayne 2: Terminal Cut has sold approximately 36.9K copies worldwide on Steam as of Oct 21, 2025. This translates to an estimated revenue of $552,981 in gross revenue.
What game engine does BloodRayne 2: Terminal Cut use?
BloodRayne 2: Terminal Cut was developed using the Proprietary Engine game engine.
How much did it cost to develop BloodRayne 2: Terminal Cut?
The estimated development cost for BloodRayne 2: Terminal Cut was around Unknown to develop. This budget covered everything from art and design to programming and marketing.
How many developers worked on BloodRayne 2: Terminal Cut?
BloodRayne 2: Terminal Cut was developed by a team of Small team (exact number undisclosed) 2020.
Review Statistics
Positive
823
Negative
231
Detailed Revenue Analysis
Calculation Breakdown
Deductions Applied
Review Analysis
Review Distribution
Review Metrics
Game Details
Full Name
BloodRayne 2: Terminal Cut
Steam App ID
1373550
Type
Game
Developers
Terminal Reality
Publishers
Ziggurat
Release Date
Nov 20, 2020