Assassin's Creed® Unity
AppID: 289650Current Price
$29.99
Estimated Owners
2.7M
Total Reviews
75.8K
Net Revenue
$28,676,878
Revenue Breakdown
| Gross Revenue (Est.) | $79,581,314 |
| Regional Pricing (15%) | -$11,937,197 |
| Discounts (25%) | -$16,911,029 |
| Est. Refunds (5%) | -$2,536,654 |
| Steam Fee (30%) | -$14,458,930 |
| VAT & Taxes (15%) | -$5,060,625 |
| Net Revenue (Est.) | $28,676,878 |
Revenue estimates use the Boxleiter Method with a confidence score of 95/10. Actual revenue may vary significantly.
Frequently Asked Questions
How much revenue has Assassin's Creed® Unity generated?
Since its release, Assassin's Creed® Unity is estimated to have generated approximately $79,581,314 in gross revenue on Steam as of Aug 27, 2025. After accounting for platform fees, refunds, and regional pricing adjustments, the developer's estimated net revenue comes to around $28,676,878.
How many copies has Assassin's Creed® Unity sold?
We estimate Assassin's Creed® Unity has sold approximately 2.7M copies worldwide on Steam as of Aug 27, 2025. This translates to an estimated revenue of $79,581,314 in gross revenue.
What game engine does Assassin's Creed® Unity use?
Assassin's Creed® Unity was developed using the AnvilNext 2.0 game engine.
How much did it cost to develop Assassin's Creed® Unity?
The estimated development cost for Assassin's Creed® Unity was around $100 million to develop. This budget covered everything from art and design to programming and marketing.
How many developers worked on Assassin's Creed® Unity?
The development team size for Assassin's Creed® Unity varied throughout development:
- Over 1,000 developers across multiple Ubisoft studios - Development (2010-2014)
- Approximately 900-1,000 developers from 10 different studios - Peak Development (2014)
Review Statistics
Positive
59.2K
Negative
16.6K
Game Information
Game Engine
AnvilNext 2.0
Genres
Production Cost
Assassin's Creed Unity (2014)
$100 million
Team Size
Development (2010-2014)
Over 1,000 developers across multiple Ubisoft studios
Peak Development (2014)
Approximately 900-1,000 developers from 10 different studios