
Tom Clancy's Splinter Cell®
AppID: 13560 Ubisoft
Ubisoft
April 1, 2008
Current Price
$2.49
Estimated Owners
125K
Total Reviews
4K
Net Revenue
$112,333
Revenue Breakdown
Gross Revenue (Est.) | $311,736 |
Steam Fee (30%) | -$93,521 |
Est. Refunds & Chargebacks | -$24,939 |
Regional Pricing Adjustment | -$46,760 |
Net Revenue (Est.) | $112,333 |
Revenue estimates use the Boxleiter Method with a confidence score of 75/10. Actual revenue may vary significantly.
Review Statistics
Overall Rating Very Positive
88% Positive 12% Negative
Positive
3K
Negative
437
Game Information
Game Engine
Unreal Engine 2
Genres
Action
Production Cost
Splinter Cell (2002)
$10 million
Splinter Cell: Pandora Tomorrow (2004)
$15 million
Splinter Cell: Chaos Theory (2005)
$20 million
Splinter Cell: Double Agent (2006)
$25 million
Splinter Cell: Conviction (2010)
$30 million
Splinter Cell: Blacklist (2013)
$50 million
Team Size
2002–2004 (development of Splinter Cell: Chaos Theory)
Approximately 80–100 developers
2013–2014 (development of later titles)
Approximately 200–250 developers
Last updated: October 21, 2025