Tom Clancy's Splinter Cell®
AppID: 13560Current Price
$2.49
Estimated Owners
125.2K
Total Reviews
3.6K
Net Revenue
$112,333
Revenue Breakdown
| Gross Revenue (Est.) | $311,736 |
| Regional Pricing (15%) | -$46,760 |
| Discounts (25%) | -$66,244 |
| Est. Refunds (5%) | -$9,937 |
| Steam Fee (30%) | -$56,638 |
| VAT & Taxes (15%) | -$19,823 |
| Net Revenue (Est.) | $112,333 |
Revenue estimates use the Boxleiter Method with a confidence score of 75/10. Actual revenue may vary significantly.
Frequently Asked Questions
How much revenue has Tom Clancy's Splinter Cell® generated?
Since its release, Tom Clancy's Splinter Cell® is estimated to have generated approximately $311,736 in gross revenue on Steam as of Oct 21, 2025. After accounting for platform fees, refunds, and regional pricing adjustments, the developer's estimated net revenue comes to around $112,333.
How many copies has Tom Clancy's Splinter Cell® sold?
We estimate Tom Clancy's Splinter Cell® has sold approximately 125.2K copies worldwide on Steam as of Oct 21, 2025. This translates to an estimated revenue of $311,736 in gross revenue.
What game engine does Tom Clancy's Splinter Cell® use?
Tom Clancy's Splinter Cell® was developed using the Unreal Engine 2 game engine.
How much did it cost to develop Tom Clancy's Splinter Cell®?
The estimated development cost for Tom Clancy's Splinter Cell® was around $10 million to develop. This budget covered everything from art and design to programming and marketing.
How many developers worked on Tom Clancy's Splinter Cell®?
The development team size for Tom Clancy's Splinter Cell® varied throughout development:
- Approximately 80–100 developers - 2002–2004 (development of Splinter Cell: Chaos Theory)
- Approximately 200–250 developers - 2013–2014 (development of later titles)
Review Statistics
Positive
3.1K
Negative
437
Game Information
Game Engine
Unreal Engine 2
Genres
Production Cost
Splinter Cell (2002)
$10 million
Splinter Cell: Pandora Tomorrow (2004)
$15 million
Splinter Cell: Chaos Theory (2005)
$20 million
Splinter Cell: Double Agent (2006)
$25 million
Splinter Cell: Conviction (2010)
$30 million
Splinter Cell: Blacklist (2013)
$50 million
Team Size
2002–2004 (development of Splinter Cell: Chaos Theory)
Approximately 80–100 developers
2013–2014 (development of later titles)
Approximately 200–250 developers