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Tom Clancy's Splinter Cell®

Tom Clancy's Splinter Cell®

AppID: 13560
Developer: Ubisoft
Publisher: Ubisoft
Apr 1, 2008

Current Price

$2.49

Estimated Owners

125.2K

Total Reviews

3.6K

Est. lifetime net (USD)

$112,333

Overview

Revenue Breakdown

Gross Revenue (Est.)$311,736
Regional Pricing (15%)-$46,760
Discounts (25%)-$66,244
Est. Refunds (5%)-$9,937
Steam Fee (30%)-$56,638
VAT & Taxes (15%)-$19,823
Net Revenue (Est.)$112,333

This is the stored import snapshot. Its model version, input observation dates and confidence score were not recorded. Actual revenue may vary significantly.

Supporting answers and recent review samples

Frequently Asked Questions

How much revenue has Tom Clancy's Splinter Cell® generated?

Since its release, Tom Clancy's Splinter Cell® is estimated to have generated approximately $311,736 in gross revenue on Steam as of Oct 21, 2025. After accounting for platform fees, refunds, and regional pricing adjustments, the developer's estimated net revenue comes to around $112,333.

How many copies has Tom Clancy's Splinter Cell® sold?

We estimate Tom Clancy's Splinter Cell® has sold approximately 125.2K copies worldwide on Steam as of Oct 21, 2025. This translates to an estimated revenue of $311,736 in gross revenue.

What game engine does Tom Clancy's Splinter Cell® use?

Tom Clancy's Splinter Cell® was developed using the Unreal Engine 2 game engine.

How much did it cost to develop Tom Clancy's Splinter Cell®?

The estimated development cost for Tom Clancy's Splinter Cell® was around $10 million to develop. This budget covered everything from art and design to programming and marketing.

How many developers worked on Tom Clancy's Splinter Cell®?

The development team size for Tom Clancy's Splinter Cell® varied throughout development:

  • Approximately 80–100 developers - 2002–2004 (development of Splinter Cell: Chaos Theory)
  • Approximately 200–250 developers - 2013–2014 (development of later titles)

Review Statistics

Overall Rating Very Positive
88% Positive 12% Negative

Positive

3.1K

Negative

437

Game Information

Game Engine

Unreal Engine 2

Genres

Production Cost

Splinter Cell (2002)

$10 million

Splinter Cell: Pandora Tomorrow (2004)

$15 million

Splinter Cell: Chaos Theory (2005)

$20 million

Splinter Cell: Double Agent (2006)

$25 million

Splinter Cell: Conviction (2010)

$30 million

Splinter Cell: Blacklist (2013)

$50 million

Team Size

2002–2004 (development of Splinter Cell: Chaos Theory)

Approximately 80–100 developers

2013–2014 (development of later titles)

Approximately 200–250 developers

Last updated: Oct 21, 2025

Detailed Revenue Analysis

Stored deduction breakdown

Total Reviews 3.6K
Boxleiter Multiplier × 35
Estimated Owners 125.2K
Current price (USD) $2.49
Gross Revenue $311,736

Deductions Applied

Regional Pricing (15%) -$46,760
Discounts (25%) -$66,244
Estimated Refunds (5%) -$9,937
Steam Platform Fee (30%) -$56,638
VAT & Taxes (15%) -$19,823
Net Revenue $112,333

Review Analysis

Review Distribution

Positive Reviews 3.1K (88%)
Negative Reviews 437 (12%)

Review Metrics

Total Reviews 3.6K
Review Score Very Positive
Positive Ratio 88%

Game Details

Full Name

Tom Clancy's Splinter Cell®

Steam App ID

13560

Type

Game

Developers

Ubisoft

Publishers

Ubisoft

Release Date

Apr 1, 2008

Additional Details

Game Engine

Unreal Engine 2

Genres

Official Website

Visit Official Site

Age Ratings

ESRB t
PEGI 12

Production Cost

Splinter Cell (2002)

$10 million

Splinter Cell: Pandora Tomorrow (2004)

$15 million

Splinter Cell: Chaos Theory (2005)

$20 million

Splinter Cell: Double Agent (2006)

$25 million

Splinter Cell: Conviction (2010)

$30 million

Splinter Cell: Blacklist (2013)

$50 million

Team Size

2002–2004 (development of Splinter Cell: Chaos Theory)

Approximately 80–100 developers

2013–2014 (development of later titles)

Approximately 200–250 developers