Tom Clancy's Splinter Cell®

Tom Clancy's Splinter Cell®

AppID: 13560
Ubisoft
Ubisoft
April 1, 2008

Current Price

$2.49

Estimated Owners

125K

Total Reviews

4K

Net Revenue

$112,333

Revenue Breakdown

Gross Revenue (Est.)$311,736
Steam Fee (30%)-$93,521
Est. Refunds & Chargebacks-$24,939
Regional Pricing Adjustment-$46,760
Net Revenue (Est.)$112,333

Revenue estimates use the Boxleiter Method with a confidence score of 75/10. Actual revenue may vary significantly.

Review Statistics

Overall Rating Very Positive
88% Positive 12% Negative

Positive

3K

Negative

437

Game Information

Game Engine

Unreal Engine 2

Genres

Action

Production Cost

Splinter Cell (2002)

$10 million

Splinter Cell: Pandora Tomorrow (2004)

$15 million

Splinter Cell: Chaos Theory (2005)

$20 million

Splinter Cell: Double Agent (2006)

$25 million

Splinter Cell: Conviction (2010)

$30 million

Splinter Cell: Blacklist (2013)

$50 million

Team Size

2002–2004 (development of Splinter Cell: Chaos Theory)

Approximately 80–100 developers

2013–2014 (development of later titles)

Approximately 200–250 developers

Last updated: October 21, 2025