Tom Clancy's Splinter Cell®
AppID: 13560Current Price
$2.49
Estimated Owners
125.2K
Total Reviews
3.6K
Est. lifetime net (USD)
$112,333
Overview
Revenue Breakdown
| Gross Revenue (Est.) | $311,736 |
| Regional Pricing (15%) | -$46,760 |
| Discounts (25%) | -$66,244 |
| Est. Refunds (5%) | -$9,937 |
| Steam Fee (30%) | -$56,638 |
| VAT & Taxes (15%) | -$19,823 |
| Net Revenue (Est.) | $112,333 |
This is the stored import snapshot. Its model version, input observation dates and confidence score were not recorded. Actual revenue may vary significantly.
Supporting answers and recent review samples
Frequently Asked Questions
How much revenue has Tom Clancy's Splinter Cell® generated?
Since its release, Tom Clancy's Splinter Cell® is estimated to have generated approximately $311,736 in gross revenue on Steam as of Oct 21, 2025. After accounting for platform fees, refunds, and regional pricing adjustments, the developer's estimated net revenue comes to around $112,333.
How many copies has Tom Clancy's Splinter Cell® sold?
We estimate Tom Clancy's Splinter Cell® has sold approximately 125.2K copies worldwide on Steam as of Oct 21, 2025. This translates to an estimated revenue of $311,736 in gross revenue.
What game engine does Tom Clancy's Splinter Cell® use?
Tom Clancy's Splinter Cell® was developed using the Unreal Engine 2 game engine.
How much did it cost to develop Tom Clancy's Splinter Cell®?
The estimated development cost for Tom Clancy's Splinter Cell® was around $10 million to develop. This budget covered everything from art and design to programming and marketing.
How many developers worked on Tom Clancy's Splinter Cell®?
The development team size for Tom Clancy's Splinter Cell® varied throughout development:
- Approximately 80–100 developers - 2002–2004 (development of Splinter Cell: Chaos Theory)
- Approximately 200–250 developers - 2013–2014 (development of later titles)
Review Statistics
Positive
3.1K
Negative
437
Game Information
Game Engine
Unreal Engine 2
Genres
Production Cost
Splinter Cell (2002)
$10 million
Splinter Cell: Pandora Tomorrow (2004)
$15 million
Splinter Cell: Chaos Theory (2005)
$20 million
Splinter Cell: Double Agent (2006)
$25 million
Splinter Cell: Conviction (2010)
$30 million
Splinter Cell: Blacklist (2013)
$50 million
Team Size
2002–2004 (development of Splinter Cell: Chaos Theory)
Approximately 80–100 developers
2013–2014 (development of later titles)
Approximately 200–250 developers
Detailed Revenue Analysis
Stored deduction breakdown
Deductions Applied
Review Analysis
Review Distribution
Review Metrics
Game Details
Full Name
Tom Clancy's Splinter Cell®
Steam App ID
13560
Type
Game
Developers
Ubisoft
Publishers
Ubisoft
Release Date
Apr 1, 2008
Additional Details
Game Engine
Unreal Engine 2
Genres
Official Website
Age Ratings
Production Cost