Tom Clancy's Splinter Cell®

Tom Clancy's Splinter Cell®

AppID: 13560
Ubisoft
Ubisoft
Apr 1, 2008

Current Price

$2.49

Estimated Owners

125.2K

Total Reviews

3.6K

Net Revenue

$112,333

Revenue Breakdown

Gross Revenue (Est.)$311,736
Regional Pricing (15%)-$46,760
Discounts (25%)-$66,244
Est. Refunds (5%)-$9,937
Steam Fee (30%)-$56,638
VAT & Taxes (15%)-$19,823
Net Revenue (Est.)$112,333

Revenue estimates use the Boxleiter Method with a confidence score of 75/10. Actual revenue may vary significantly.

Frequently Asked Questions

How much revenue has Tom Clancy's Splinter Cell® generated?

Since its release, Tom Clancy's Splinter Cell® is estimated to have generated approximately $311,736 in gross revenue on Steam as of Oct 21, 2025. After accounting for platform fees, refunds, and regional pricing adjustments, the developer's estimated net revenue comes to around $112,333.

How many copies has Tom Clancy's Splinter Cell® sold?

We estimate Tom Clancy's Splinter Cell® has sold approximately 125.2K copies worldwide on Steam as of Oct 21, 2025. This translates to an estimated revenue of $311,736 in gross revenue.

What game engine does Tom Clancy's Splinter Cell® use?

Tom Clancy's Splinter Cell® was developed using the Unreal Engine 2 game engine.

How much did it cost to develop Tom Clancy's Splinter Cell®?

The estimated development cost for Tom Clancy's Splinter Cell® was around $10 million to develop. This budget covered everything from art and design to programming and marketing.

How many developers worked on Tom Clancy's Splinter Cell®?

The development team size for Tom Clancy's Splinter Cell® varied throughout development:

  • Approximately 80–100 developers - 2002–2004 (development of Splinter Cell: Chaos Theory)
  • Approximately 200–250 developers - 2013–2014 (development of later titles)

Review Statistics

Overall Rating Very Positive
88% Positive 12% Negative

Positive

3.1K

Negative

437

Game Information

Game Engine

Unreal Engine 2

Genres

Action

Production Cost

Splinter Cell (2002)

$10 million

Splinter Cell: Pandora Tomorrow (2004)

$15 million

Splinter Cell: Chaos Theory (2005)

$20 million

Splinter Cell: Double Agent (2006)

$25 million

Splinter Cell: Conviction (2010)

$30 million

Splinter Cell: Blacklist (2013)

$50 million

Team Size

2002–2004 (development of Splinter Cell: Chaos Theory)

Approximately 80–100 developers

2013–2014 (development of later titles)

Approximately 200–250 developers

Last updated: Oct 21, 2025