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Arma 2: Operation Arrowhead

Arma 2: Operation Arrowhead

AppID: 33930
Jun 29, 2010

Current Price

$19.99

Estimated Owners

775.0K

Total Reviews

22.1K

Est. lifetime net (USD)

$5,582,872

Overview

Revenue Breakdown

Gross Revenue (Est.)$15,493,050
Regional Pricing (15%)-$2,323,957
Discounts (25%)-$3,292,273
Est. Refunds (5%)-$493,841
Steam Fee (30%)-$2,814,893
VAT & Taxes (15%)-$985,213
Net Revenue (Est.)$5,582,872

This is the stored import snapshot. Its model version, input observation dates and confidence score were not recorded. Actual revenue may vary significantly.

Supporting answers and recent review samples

Frequently Asked Questions

How much revenue has Arma 2: Operation Arrowhead generated?

Since its release, Arma 2: Operation Arrowhead is estimated to have generated approximately $15,493,050 in gross revenue on Steam as of Oct 20, 2025. After accounting for platform fees, refunds, and regional pricing adjustments, the developer's estimated net revenue comes to around $5,582,872.

How many copies has Arma 2: Operation Arrowhead sold?

We estimate Arma 2: Operation Arrowhead has sold approximately 775.0K copies worldwide on Steam as of Oct 20, 2025. This translates to an estimated revenue of $15,493,050 in gross revenue.

What game engine does Arma 2: Operation Arrowhead use?

Arma 2: Operation Arrowhead was developed using the Real Virtuality 2 (Proprietary Engine) game engine.

How much did it cost to develop Arma 2: Operation Arrowhead?

The estimated development cost for Arma 2: Operation Arrowhead was around Unknown to develop. This budget covered everything from art and design to programming and marketing.

How many developers worked on Arma 2: Operation Arrowhead?

Arma 2: Operation Arrowhead was developed by a team of Bohemia Interactive's core team size for the Arma 2 project was not explicitly detailed for Operation Arrowhead separately, but the overall studio size was significantly smaller than modern AAA studios. For context, Arma 2 (the base game) was developed by a team generally estimated to be in the dozens, perhaps up to 100 people, including support staff. Around Release (2009).

Review Statistics

Overall Rating Very Positive
92% Positive 8% Negative

Positive

20.5K

Negative

1.7K

Game Information

Game Engine

Real Virtuality 2 (Proprietary Engine)

Production Cost

Arma 2: Operation Arrowhead (2010)

Unknown

Team Size

Around Release (2009)

Bohemia Interactive's core team size for the Arma 2 project was not explicitly detailed for Operation Arrowhead separately, but the overall studio size was significantly smaller than modern AAA studios. For context, Arma 2 (the base game) was developed by a team generally estimated to be in the dozens, perhaps up to 100 people, including support staff.

Last updated: Oct 20, 2025

Detailed Revenue Analysis

Stored deduction breakdown

Total Reviews 22.1K
Boxleiter Multiplier × 35
Estimated Owners 775.0K
Current price (USD) $19.99
Gross Revenue $15,493,050

Deductions Applied

Regional Pricing (15%) -$2,323,957
Discounts (25%) -$3,292,273
Estimated Refunds (5%) -$493,841
Steam Platform Fee (30%) -$2,814,893
VAT & Taxes (15%) -$985,213
Net Revenue $5,582,872

Review Analysis

Review Distribution

Positive Reviews 20.5K (92%)
Negative Reviews 1.7K (8%)

Review Metrics

Total Reviews 22.1K
Review Score Very Positive
Positive Ratio 92%

Game Details

Full Name

Arma 2: Operation Arrowhead

Steam App ID

33930

Type

Game

Developers

Bohemia Interactive

Publishers

Bohemia Interactive

Release Date

Jun 29, 2010

Additional Details

Game Engine

Real Virtuality 2 (Proprietary Engine)

Official Website

Visit Official Site

Age Ratings

ESRB m
PEGI 18

Production Cost

Arma 2: Operation Arrowhead (2010)

Unknown

Team Size

Around Release (2009)

Bohemia Interactive's core team size for the Arma 2 project was not explicitly detailed for Operation Arrowhead separately, but the overall studio size was significantly smaller than modern AAA studios. For context, Arma 2 (the base game) was developed by a team generally estimated to be in the dozens, perhaps up to 100 people, including support staff.