Arma 2: Operation Arrowhead
AppID: 33930Current Price
$19.99
Estimated Owners
775.0K
Total Reviews
22.1K
Net Revenue
$5,582,872
Revenue Breakdown
| Gross Revenue (Est.) | $15,493,050 |
| Regional Pricing (15%) | -$2,323,957 |
| Discounts (25%) | -$3,292,273 |
| Est. Refunds (5%) | -$493,841 |
| Steam Fee (30%) | -$2,814,893 |
| VAT & Taxes (15%) | -$985,213 |
| Net Revenue (Est.) | $5,582,872 |
Revenue estimates use the Boxleiter Method with a confidence score of 95/10. Actual revenue may vary significantly.
Frequently Asked Questions
How much revenue has Arma 2: Operation Arrowhead generated?
Since its release, Arma 2: Operation Arrowhead is estimated to have generated approximately $15,493,050 in gross revenue on Steam as of Oct 20, 2025. After accounting for platform fees, refunds, and regional pricing adjustments, the developer's estimated net revenue comes to around $5,582,872.
How many copies has Arma 2: Operation Arrowhead sold?
We estimate Arma 2: Operation Arrowhead has sold approximately 775.0K copies worldwide on Steam as of Oct 20, 2025. This translates to an estimated revenue of $15,493,050 in gross revenue.
What game engine does Arma 2: Operation Arrowhead use?
Arma 2: Operation Arrowhead was developed using the Real Virtuality 2 (Proprietary Engine) game engine.
How much did it cost to develop Arma 2: Operation Arrowhead?
The estimated development cost for Arma 2: Operation Arrowhead was around Unknown to develop. This budget covered everything from art and design to programming and marketing.
How many developers worked on Arma 2: Operation Arrowhead?
Arma 2: Operation Arrowhead was developed by a team of Bohemia Interactive's core team size for the Arma 2 project was not explicitly detailed for Operation Arrowhead separately, but the overall studio size was significantly smaller than modern AAA studios. For context, Arma 2 (the base game) was developed by a team generally estimated to be in the dozens, perhaps up to 100 people, including support staff. Around Release (2009).
Review Statistics
Positive
20.5K
Negative
1.7K
Game Information
Game Engine
Real Virtuality 2 (Proprietary Engine)
Genres
Production Cost
Arma 2: Operation Arrowhead (2010)
Unknown
Team Size
Around Release (2009)
Bohemia Interactive's core team size for the Arma 2 project was not explicitly detailed for Operation Arrowhead separately, but the overall studio size was significantly smaller than modern AAA studios. For context, Arma 2 (the base game) was developed by a team generally estimated to be in the dozens, perhaps up to 100 people, including support staff.