Carrier Command: Gaea Mission
AppID: 65740Current Price
$32.99
Estimated Owners
40.4K
Total Reviews
1.2K
Net Revenue
$479,734
Revenue Breakdown
| Gross Revenue (Est.) | $1,331,311 |
| Regional Pricing (15%) | -$199,697 |
| Discounts (25%) | -$282,904 |
| Est. Refunds (5%) | -$42,436 |
| Steam Fee (30%) | -$241,883 |
| VAT & Taxes (15%) | -$84,659 |
| Net Revenue (Est.) | $479,734 |
Revenue estimates use the Boxleiter Method with a confidence score of 68/10. Actual revenue may vary significantly.
Frequently Asked Questions
How much revenue has Carrier Command: Gaea Mission generated?
Since its release, Carrier Command: Gaea Mission is estimated to have generated approximately $1,331,311 in gross revenue on Steam as of Nov 22, 2025. After accounting for platform fees, refunds, and regional pricing adjustments, the developer's estimated net revenue comes to around $479,734.
How many copies has Carrier Command: Gaea Mission sold?
We estimate Carrier Command: Gaea Mission has sold approximately 40.4K copies worldwide on Steam as of Nov 22, 2025. This translates to an estimated revenue of $1,331,311 in gross revenue.
What game engine does Carrier Command: Gaea Mission use?
Carrier Command: Gaea Mission was developed using the Unity 4.3 game engine.
How much did it cost to develop Carrier Command: Gaea Mission?
The estimated development cost for Carrier Command: Gaea Mission was around Unknown to develop. This budget covered everything from art and design to programming and marketing.
How many developers worked on Carrier Command: Gaea Mission?
Carrier Command: Gaea Mission was developed by a team of Small team, likely under 20 people (based on studio size at the time) 2011 - 2012 (Development/Release).
Review Statistics
Positive
552
Negative
601
Game Information
Game Engine
Unity 4.3
Genres
Production Cost
Carrier Command: Gaea Mission (2011)
Unknown
Team Size
2011 - 2012 (Development/Release)
Small team, likely under 20 people (based on studio size at the time)