DayZ

DayZ

AppID: 221100
Bohemia Interactive
Bohemia Interactive
Dec 13, 2018

Current Price

$49.99

Estimated Owners

15.3M

Total Reviews

437.3K

Net Revenue

$275,730,738

Revenue Breakdown

Gross Revenue (Est.)$765,181,433
Regional Pricing (15%)-$114,777,215
Discounts (25%)-$162,601,055
Est. Refunds (5%)-$24,390,158
Steam Fee (30%)-$139,023,902
VAT & Taxes (15%)-$48,658,366
Net Revenue (Est.)$275,730,738

Revenue estimates use the Boxleiter Method with a confidence score of 95/10. Actual revenue may vary significantly.

Frequently Asked Questions

How much revenue has DayZ generated?

Since its release, DayZ is estimated to have generated approximately $765,181,433 in gross revenue on Steam as of Aug 26, 2025. After accounting for platform fees, refunds, and regional pricing adjustments, the developer's estimated net revenue comes to around $275,730,738.

How many copies has DayZ sold?

We estimate DayZ has sold approximately 15.3M copies worldwide on Steam as of Aug 26, 2025. This translates to an estimated revenue of $765,181,433 in gross revenue.

What game engine does DayZ use?

DayZ was developed using the Enfusion Engine game engine.

How much did it cost to develop DayZ?

The estimated development cost for DayZ was around $5 million to develop. This budget covered everything from art and design to programming and marketing.

How many developers worked on DayZ?

The development team size for DayZ varied throughout development:

  • Approximately 30-40 developers - 2013-2014 (Early Access)
  • Around 50-60 developers - 2018-2019 (1.0 Release)
  • Approximately 30-40 developers - 2022-2023 (Post-1.0 Support)
  • Unknown (reduced team size) - 2024 (Current Development)

Review Statistics

Overall Rating Mostly Positive
77% Positive 23% Negative

Positive

336.8K

Negative

100.5K

Game Information

Game Engine

Enfusion Engine

Genres

ActionAdventureMassively Multiplayer

Production Cost

DayZ Standalone (2013-2018)

$5 million

Team Size

2013-2014 (Early Access)

Approximately 30-40 developers

2018-2019 (1.0 Release)

Around 50-60 developers

2022-2023 (Post-1.0 Support)

Approximately 30-40 developers

2024 (Current Development)

Unknown (reduced team size)

Last updated: Aug 26, 2025