And Yet It Moves
AppID: 18700Current Price
$9.99
Estimated Owners
45.5K
Total Reviews
1.3K
Net Revenue
$163,668
Revenue Breakdown
| Gross Revenue (Est.) | $454,195 |
| Regional Pricing (15%) | -$68,129 |
| Discounts (25%) | -$96,517 |
| Est. Refunds (5%) | -$14,477 |
| Steam Fee (30%) | -$82,522 |
| VAT & Taxes (15%) | -$28,883 |
| Net Revenue (Est.) | $163,668 |
Revenue estimates use the Boxleiter Method with a confidence score of 75/10. Actual revenue may vary significantly.
Frequently Asked Questions
How much revenue has And Yet It Moves generated?
Since its release, And Yet It Moves is estimated to have generated approximately $454,195 in gross revenue on Steam as of Nov 20, 2025. After accounting for platform fees, refunds, and regional pricing adjustments, the developer's estimated net revenue comes to around $163,668.
How many copies has And Yet It Moves sold?
We estimate And Yet It Moves has sold approximately 45.5K copies worldwide on Steam as of Nov 20, 2025. This translates to an estimated revenue of $454,195 in gross revenue.
What game engine does And Yet It Moves use?
And Yet It Moves was developed using the Custom Engine game engine.
How much did it cost to develop And Yet It Moves?
The estimated development cost for And Yet It Moves was around Unknown to develop. This budget covered everything from art and design to programming and marketing.
How many developers worked on And Yet It Moves?
The development team size for And Yet It Moves varied throughout development:
- Small team, likely 3-5 core members (based on interviews mentioning the small indie nature of the studio) - Around 2009 (Initial Development)
- Not explicitly stated, but described as a small independent studio (Broken Rules) - 2010 (Release)
Review Statistics
Positive
909
Negative
390
Game Information
Game Engine
Custom Engine
Genres
Production Cost
And Yet It Moves (2009)
Unknown
Team Size
Around 2009 (Initial Development)
Small team, likely 3-5 core members (based on interviews mentioning the small indie nature of the studio)
2010 (Release)
Not explicitly stated, but described as a small independent studio (Broken Rules)