And Yet It Moves

And Yet It Moves

AppID: 18700
Broken Rules
Broken Rules
Apr 2, 2009

Current Price

$9.99

Estimated Owners

45.5K

Total Reviews

1.3K

Net Revenue

$163,668

Revenue Breakdown

Gross Revenue (Est.)$454,195
Regional Pricing (15%)-$68,129
Discounts (25%)-$96,517
Est. Refunds (5%)-$14,477
Steam Fee (30%)-$82,522
VAT & Taxes (15%)-$28,883
Net Revenue (Est.)$163,668

Revenue estimates use the Boxleiter Method with a confidence score of 75/10. Actual revenue may vary significantly.

Frequently Asked Questions

How much revenue has And Yet It Moves generated?

Since its release, And Yet It Moves is estimated to have generated approximately $454,195 in gross revenue on Steam as of Nov 20, 2025. After accounting for platform fees, refunds, and regional pricing adjustments, the developer's estimated net revenue comes to around $163,668.

How many copies has And Yet It Moves sold?

We estimate And Yet It Moves has sold approximately 45.5K copies worldwide on Steam as of Nov 20, 2025. This translates to an estimated revenue of $454,195 in gross revenue.

What game engine does And Yet It Moves use?

And Yet It Moves was developed using the Custom Engine game engine.

How much did it cost to develop And Yet It Moves?

The estimated development cost for And Yet It Moves was around Unknown to develop. This budget covered everything from art and design to programming and marketing.

How many developers worked on And Yet It Moves?

The development team size for And Yet It Moves varied throughout development:

  • Small team, likely 3-5 core members (based on interviews mentioning the small indie nature of the studio) - Around 2009 (Initial Development)
  • Not explicitly stated, but described as a small independent studio (Broken Rules) - 2010 (Release)

Review Statistics

Overall Rating Mixed
70% Positive 30% Negative

Positive

909

Negative

390

Game Information

Game Engine

Custom Engine

Genres

ActionIndie

Production Cost

And Yet It Moves (2009)

Unknown

Team Size

Around 2009 (Initial Development)

Small team, likely 3-5 core members (based on interviews mentioning the small indie nature of the studio)

2010 (Release)

Not explicitly stated, but described as a small independent studio (Broken Rules)

Last updated: Nov 20, 2025