Alien Breed™: Impact Demo

Alien Breed™: Impact Demo

AppID: 22620
Team17 Software Ltd.
May 27, 2010

Current Price

Free

Estimated Owners

105

Total Reviews

3

Net Revenue

$0

Revenue Breakdown

Gross Revenue (Est.)$0
Regional Pricing (15%)-$0
Discounts (25%)-$0
Est. Refunds (5%)-$0
Steam Fee (30%)-$0
VAT & Taxes (15%)-$0
Net Revenue (Est.)$0

Revenue estimates use the Boxleiter Method with a confidence score of 50/10. Actual revenue may vary significantly.

Frequently Asked Questions

How much revenue has Alien Breed™: Impact Demo generated?

Since its release, Alien Breed™: Impact Demo is estimated to have generated approximately $0 in gross revenue on Steam as of Nov 20, 2025. After accounting for platform fees, refunds, and regional pricing adjustments, the developer's estimated net revenue comes to around $0.

How many copies has Alien Breed™: Impact Demo sold?

We estimate Alien Breed™: Impact Demo has sold approximately 105 copies worldwide on Steam as of Nov 20, 2025. This translates to an estimated revenue of $0 in gross revenue.

What game engine does Alien Breed™: Impact Demo use?

Alien Breed™: Impact Demo was developed using the Unreal Engine 3 game engine.

How much did it cost to develop Alien Breed™: Impact Demo?

The estimated development cost for Alien Breed™: Impact Demo was around Unknown to develop. This budget covered everything from art and design to programming and marketing.

How many developers worked on Alien Breed™: Impact Demo?

Alien Breed™: Impact Demo was developed by a team of Small team (Likely less than 20 based on typical indie/small studio releases of that era for a full title, though specific numbers for the demo are unavailable) 2009 (Release Year).

Review Statistics

Overall Rating 3 user reviews
100% Positive 0% Negative

Positive

3

Negative

0

Game Information

Game Engine

Unreal Engine 3

Genres

Action

Production Cost

Alien Breed: Impact (Full Game, 2010)

Unknown

Alien Breed: Impact Demo (2010)

Unknown (Likely covered by full game budget)

Team Size

2009 (Release Year)

Small team (Likely less than 20 based on typical indie/small studio releases of that era for a full title, though specific numbers for the demo are unavailable)

Last updated: Nov 20, 2025