Alien Breed™: Impact Demo
AppID: 22620Current Price
Free to play
Estimated Owners
Unavailable
Total Reviews
3
Est. lifetime net (USD)
Unavailable
Overview
Revenue Breakdown
This premium-sales model does not estimate free-to-play or in-game revenue.
Supporting answers and recent review samples
Frequently Asked Questions
Why is this revenue estimate unavailable?
This premium-sales model does not estimate free-to-play or in-game revenue.
What game engine does Alien Breed™: Impact Demo use?
Alien Breed™: Impact Demo was developed using the Unreal Engine 3 game engine.
How much did it cost to develop Alien Breed™: Impact Demo?
The estimated development cost for Alien Breed™: Impact Demo was around Unknown to develop. This budget covered everything from art and design to programming and marketing.
How many developers worked on Alien Breed™: Impact Demo?
Alien Breed™: Impact Demo was developed by a team of Small team (Likely less than 20 based on typical indie/small studio releases of that era for a full title, though specific numbers for the demo are unavailable) 2009 (Release Year).
Review Statistics
Positive
3
Negative
0
Game Information
Game Engine
Unreal Engine 3
Genres
Production Cost
Alien Breed: Impact (Full Game, 2010)
Unknown
Alien Breed: Impact Demo (2010)
Unknown (Likely covered by full game budget)
Team Size
2009 (Release Year)
Small team (Likely less than 20 based on typical indie/small studio releases of that era for a full title, though specific numbers for the demo are unavailable)
Detailed Revenue Analysis
This premium-sales model does not estimate free-to-play or in-game revenue.
Review Analysis
Review Distribution
Review Metrics
Game Details
Full Name
Alien Breed™: Impact Demo
Steam App ID
22620
Type
Game
Developers
Team17 Software Ltd.
Release Date
May 27, 2010
Additional Details
Game Engine
Unreal Engine 3
Genres
Production Cost
Alien Breed: Impact (Full Game, 2010)
Unknown
Alien Breed: Impact Demo (2010)
Unknown (Likely covered by full game budget)
Team Size
2009 (Release Year)
Small team (Likely less than 20 based on typical indie/small studio releases of that era for a full title, though specific numbers for the demo are unavailable)