Alien Breed 3: Descent

Alien Breed 3: Descent

AppID: 22670
Team17 Digital Ltd
Team17 Digital Ltd
Nov 17, 2010

Current Price

$9.99

Estimated Owners

20.7K

Total Reviews

591

Net Revenue

$74,463

Revenue Breakdown

Gross Revenue (Est.)$206,643
Regional Pricing (15%)-$30,996
Discounts (25%)-$43,912
Est. Refunds (5%)-$6,587
Steam Fee (30%)-$37,544
VAT & Taxes (15%)-$13,141
Net Revenue (Est.)$74,463

Revenue estimates use the Boxleiter Method with a confidence score of 65/10. Actual revenue may vary significantly.

Frequently Asked Questions

How much revenue has Alien Breed 3: Descent generated?

Since its release, Alien Breed 3: Descent is estimated to have generated approximately $206,643 in gross revenue on Steam as of Nov 20, 2025. After accounting for platform fees, refunds, and regional pricing adjustments, the developer's estimated net revenue comes to around $74,463.

How many copies has Alien Breed 3: Descent sold?

We estimate Alien Breed 3: Descent has sold approximately 20.7K copies worldwide on Steam as of Nov 20, 2025. This translates to an estimated revenue of $206,643 in gross revenue.

What game engine does Alien Breed 3: Descent use?

Alien Breed 3: Descent was developed using the Proprietary Engine game engine.

How much did it cost to develop Alien Breed 3: Descent?

The estimated development cost for Alien Breed 3: Descent was around Unknown to develop. This budget covered everything from art and design to programming and marketing.

How many developers worked on Alien Breed 3: Descent?

Alien Breed 3: Descent was developed by a team of Small team, likely under 20 people, typical for Team17 titles of that era developed internally or with small external partners. Development Period (circa 2009-2010).

Review Statistics

Overall Rating Mostly Positive
74% Positive 26% Negative

Positive

437

Negative

154

Game Information

Game Engine

Proprietary Engine

Genres

Action

Production Cost

Alien Breed 3: Descent (2010)

Unknown

Team Size

Development Period (circa 2009-2010)

Small team, likely under 20 people, typical for Team17 titles of that era developed internally or with small external partners.

Last updated: Nov 20, 2025