Yet Another Zombie Survivors
AppID: 2163330Current Price
$14.99
Estimated Owners
417.5K
Total Reviews
11.9K
Net Revenue
$2,255,060
Revenue Breakdown
| Gross Revenue (Est.) | $6,258,025 |
| Regional Pricing (15%) | -$938,704 |
| Discounts (25%) | -$1,329,830 |
| Est. Refunds (5%) | -$199,475 |
| Steam Fee (30%) | -$1,137,005 |
| VAT & Taxes (15%) | -$397,952 |
| Net Revenue (Est.) | $2,255,060 |
Revenue estimates use the Boxleiter Method with a confidence score of 95/10. Actual revenue may vary significantly.
Frequently Asked Questions
How much revenue has Yet Another Zombie Survivors generated?
Since its release, Yet Another Zombie Survivors is estimated to have generated approximately $6,258,025 in gross revenue on Steam as of Oct 20, 2025. After accounting for platform fees, refunds, and regional pricing adjustments, the developer's estimated net revenue comes to around $2,255,060.
How many copies has Yet Another Zombie Survivors sold?
We estimate Yet Another Zombie Survivors has sold approximately 417.5K copies worldwide on Steam as of Oct 20, 2025. This translates to an estimated revenue of $6,258,025 in gross revenue.
What game engine does Yet Another Zombie Survivors use?
Yet Another Zombie Survivors was developed using the Unity 2022.3 game engine.
How much did it cost to develop Yet Another Zombie Survivors?
The estimated development cost for Yet Another Zombie Survivors was around Unknown to develop. This budget covered everything from art and design to programming and marketing.
How many developers worked on Yet Another Zombie Survivors?
The development team size for Yet Another Zombie Survivors varied throughout development:
- Small indie team (implied by early access and development style) - Early Development / Initial Release (2023)
- Unknown, likely a very small core team given the nature of the game's development and publisher. - Ongoing Development (2024)
Review Statistics
Positive
10.8K
Negative
1.1K
Game Information
Game Engine
Unity 2022.3
Genres
Production Cost
Development and Launch (2023)
Unknown
Team Size
Early Development / Initial Release (2023)
Small indie team (implied by early access and development style)
Ongoing Development (2024)
Unknown, likely a very small core team given the nature of the game's development and publisher.