Train Simulator Classic
AppID: 24043Current Price
$29.99
Estimated Owners
0
Total Reviews
0
Net Revenue
$0
Revenue Breakdown
| Gross Revenue (Est.) | $0 |
| Regional Pricing (15%) | -$0 |
| Discounts (25%) | -$0 |
| Est. Refunds (5%) | -$0 |
| Steam Fee (30%) | -$0 |
| VAT & Taxes (15%) | -$0 |
| Net Revenue (Est.) | $0 |
Revenue estimates use the Boxleiter Method with a confidence score of 50/10. Actual revenue may vary significantly.
Frequently Asked Questions
How much revenue has Train Simulator Classic generated?
Since its release, Train Simulator Classic is estimated to have generated approximately $0 in gross revenue on Steam as of Nov 20, 2025. After accounting for platform fees, refunds, and regional pricing adjustments, the developer's estimated net revenue comes to around $0.
How many copies has Train Simulator Classic sold?
We estimate Train Simulator Classic has sold approximately 0 copies worldwide on Steam as of Nov 20, 2025. This translates to an estimated revenue of $0 in gross revenue.
What game engine does Train Simulator Classic use?
Train Simulator Classic was developed using the Proprietary Engine (Dovetail Games Engine) game engine.
How much did it cost to develop Train Simulator Classic?
The estimated development cost for Train Simulator Classic was around Unknown to develop. This budget covered everything from art and design to programming and marketing.
How many developers worked on Train Simulator Classic?
The development team size for Train Simulator Classic varied throughout development:
- Dovetail Games (the primary developer) has historically been a mid-sized studio. Specific team size for the original *Train Simulator* (now *Classic*) is not publicly detailed, but simulation titles often involve smaller core teams supplemented by content creators. - 2010s (Early Development/Peak)
- Specific current development team size for maintenance and updates to Train Simulator Classic is not publicly disclosed. Support is likely handled by a smaller dedicated team within Dovetail Games. - Ongoing Support (Current)
Review Statistics
Positive
0
Negative
0
Game Information
Game Engine
Proprietary Engine (Dovetail Games Engine)
Genres
Production Cost
Train Simulator Classic (Original Release 2009 as RailWorks)
Unknown
Team Size
2010s (Early Development/Peak)
Dovetail Games (the primary developer) has historically been a mid-sized studio. Specific team size for the original *Train Simulator* (now *Classic*) is not publicly detailed, but simulation titles often involve smaller core teams supplemented by content creators.
Ongoing Support (Current)
Specific current development team size for maintenance and updates to Train Simulator Classic is not publicly disclosed. Support is likely handled by a smaller dedicated team within Dovetail Games.