Total War: ROME II - Emperor Edition
AppID: 214950Current Price
$11.99
Estimated Owners
2.9M
Total Reviews
83.4K
Net Revenue
$12,605,965
Revenue Breakdown
| Gross Revenue (Est.) | $34,982,863 |
| Regional Pricing (15%) | -$5,247,429 |
| Discounts (25%) | -$7,433,858 |
| Est. Refunds (5%) | -$1,115,079 |
| Steam Fee (30%) | -$6,355,949 |
| VAT & Taxes (15%) | -$2,224,582 |
| Net Revenue (Est.) | $12,605,965 |
Revenue estimates use the Boxleiter Method with a confidence score of 95/10. Actual revenue may vary significantly.
Frequently Asked Questions
How much revenue has Total War: ROME II - Emperor Edition generated?
Since its release, Total War: ROME II - Emperor Edition is estimated to have generated approximately $34,982,863 in gross revenue on Steam as of Aug 26, 2025. After accounting for platform fees, refunds, and regional pricing adjustments, the developer's estimated net revenue comes to around $12,605,965.
How many copies has Total War: ROME II - Emperor Edition sold?
We estimate Total War: ROME II - Emperor Edition has sold approximately 2.9M copies worldwide on Steam as of Aug 26, 2025. This translates to an estimated revenue of $34,982,863 in gross revenue.
What game engine does Total War: ROME II - Emperor Edition use?
Total War: ROME II - Emperor Edition was developed using the Warscape Engine game engine.
How much did it cost to develop Total War: ROME II - Emperor Edition?
The estimated development cost for Total War: ROME II - Emperor Edition was around $20 million to develop. This budget covered everything from art and design to programming and marketing.
How many developers worked on Total War: ROME II - Emperor Edition?
The development team size for Total War: ROME II - Emperor Edition varied throughout development:
- Over 100 developers - September 2013
- Core team of 50-60 developers - September 2014
Review Statistics
Positive
72.7K
Negative
10.7K
Game Information
Game Engine
Warscape Engine
Genres
Production Cost
Total War: ROME II - Emperor Edition (2014)
$20 million
Team Size
September 2013
Over 100 developers
September 2014
Core team of 50-60 developers